CANOE POLO RULES TABLE OF CONTENTS ICF CANOE POLO RULES

CHAPTER 1, GENERAL REGULATIONS

AIM GR 5
INTERNATIONAL COMPETITIONS GR 5
COMPETITORS GR 5
INTERNATIONAL COMPETITION CALENDAR GR 5

CHAPTER 2, ORGANISATION OF THE COMPETITION

FORM OF COMMUNICATIONS 7
INVITATIONS GR 7
ENTRIES7
DETERMINATION OF CATEGORIES 8
SELECTION OF ENTRIES 8
ADVICE OF ACCEPTANCE 8
SYSTEM, PROGRAMME AND SCHEDULE LIMITATIONS 8
COMPETITION SYSTEM 8
SELECTION OF COMPETITION SYSTEM 9
LEAGUE POINTS AND POSITIONS 9
ADVANCEMENT TO LATER ROUNDS 9
TIE BREAKING 9
SCHEDULE AND PROGRAMME 10
COMPETITION AREAS10
SCRUTINEERING 10
HONOURABLE PLAY11
OUTSIDE ASSISTANCE OR INTERFERENCE 11
COMPLETION OF PLAY 11
RESULTS11
REPORTS11
PARTICIPATING DELEGATIONS 11
OFFICIALS GR 11
ORGANISING COMMITTEE 12
COMPETITION COMMITTEE GR 12
JURY12
APPOINTMENT OF OFFICIALS 12
DUTIES OF THE ORGANISING COMMITTEE 13
DUTIES OF THE COMPETITION COMMITTEE 14
DUTIES OF JURY14
DUTIES OF OFFICIALS 14
INTERNATIONAL CANOE POLO OFFICIALS GR 16
INTERNATIONAL CANOE POLO REFEREES 17
CHAPTER 3, GAME REGULATIONS
PLAYING AREA18
PLAYING AREA BOUNDARIES AND MARKERS 18
GOALS18
THE BALL 18
GAME OFFICIALS18
REFEREES18
GOAL LINE JUDGES19
SCRUTINEER19
TIMEKEEPERS19
SCOREKEEPER20
NUMBER OF PLAYERS 20
ANTI-DOPING GR 20
IDENTIFICATION20
KAYAKS20
PADDLES20
PERSONAL EQUIPMENT 20
TRADE-MARKS AND ADVERTISING SYMBOLS GR 21
EXCHANGING EQUIPMENT 21
SCRUTINEERING 21
PLAYING TIME 21
TIME-OUT21
CHOICE OF END22
COMMENCEMENT OF PLAY 22
BALL OUT OF PLAY22
SCORING A GOAL22
RESTART AFTER GOAL 23
CAPSIZED PLAYER 23
ENTRY TO THE PLAYING AREA, RE-ENTRY AND SUBSTITUTION 23
ILLEGAL SUBSTITUTION AND ENTRY TO THE PLAYING AREA 23
ILLEGAL USE OF THE PADDLE 23
ILLEGAL POSSESION 24
ILLEGAL HAND TACKLE 24
ILLEGAL KAYAK TACKLE24
ILLEGAL JOSTLE25
ILLEGAL SCREEN25
ILLEGAL HOLDING 25
UNSPORTING BEHAVIOUR 25
DEFENCE OF GOAL25
REFEREE'S BALL 26
ADVANTAGE26
SANCTIONS27
TAKING THROWS28
TAKING A GOAL PENALTY-SHOT 28
COMPLETION OF PLAY 28
GOLDEN GOAL EXTRA TIME 28
TIEBREAKER SHOOT-OUT29
TAKING A TIEBREAKER SHOT 29
PROTEST TO THE COMPETITION COMMITTEE GR 29
DISCIPLINARY ACTION BY THE COMPETITION COMMITTEE 31
APPEAL TO THE JURY GR 31
APPEAL TO THE ICF BOARD OF DIRECTORS 32
CHAPTER 4, SPECIAL RULES FOR WORLD CHAMPIONSHIPS
ARRANGEMENTS GR 33
COMPETITORS33
JURY AND OFFICIALS GR 33
APPOINTMENT 33
ENTRIES34
SYSTEM, PROGRAMME AND SCHEDULE LIMITATIONS 34
SELECTION OF COMPETITION SYSTEM 34
PLAYING AREA35
THE BALL 35
IDENTIFICATION35
PLAYING TIME 35
PROTEST GR 35
APPEAL GR 35
AWARDS GR 36
ANTI-DOPING GR 36
RESULTS AND REPORTS GR 36
REFEREE HAND SIGNAL37
KAYAK 41
KAYAK GAUGES44
PADDING46
PADDLE47
PADDLE GAUGE47
HELMET48
FACE-PROTECTOR48
BODY PROTECTION 48
APPENDIX, PLAYING AREA
PLAYING AREA49
APPENDIX, GAME SYSTEMS
COMPETITION SYSTEM TABLES AND DIAGRAMS 50
POOL SYSTEM 53
LEAGUE-SYSTEM55

APPENDIX, REFEREE HAND SIGNALS APPENDIX, SCRUTINEERING

CHAPTER 1, GENERAL REGULATIONS

INTRODUCTION

The purpose of this document is to provide the information that governs the way of running an International Canoe Federation’s Canoe Polo competition.

REFERENCES

ICF Canoe Polo Rules, valid from January 1st, 2001. Appendixes: Referee hand signals; Scrutineering; Playing area; Game system

DEFINITIONS

The following words, acronyms and abbreviations are referred to in this document: ICF International Canoe Federation CPC Canoe Polo Committee GR General Rules (can only be changed by ICF congress) TR Technical Rules (can be changed by ICF Board of Directors) Competition World Championships, International Competitions Categories Men, Women, Master Men, Master Women, Under-21 Men, Under-21 Women Classes Kayak

LANGUAGE

The English written language is the only acceptable language for all official communications relating to these rules and the conduct of all ICF Canoe Polo Competitions.

CHAPTER 1, GENERAL REGULATIONS

CHAPTER 1 GENERAL REGULATIONS

1. AIM

1.1. The aim of Canoe Polo is a competitive ball game between two teams, each of five players.

Players paddle polo kayaks, on a well-defined area of water, attempting to score goals against the opposition. The winning team in a game is the team that scores the most goals.

2. INTERNATIONAL COMPETITIONS

2.1. All competitions announced as international shall be held in accordance with the regulations

of the ICF. Competitions arranged by national federations or their clubs are considered international if teams of a foreign country are invited to participate.

  1. International competitions must be controlled by at least one accredited official in possession of a valid discipline related International Official card.
  2. The official categories recognized by the ICF are the following: Men, Women, Under-21 Men, Under-21 Women, Masters Men, Masters Women.
  3. Mixed competitions in which male and female competitors take part, either in the same competition or in a category with each other, are not permitted.
  4. A player may only play in one category in any one competition. Once a player has been listed on the final application (allowing for changes to be accepted up to one hour prior to the commencement of the competition), that player may not play for any other team in that competition, in any category.
  5. For competitions, where the Organising Committee is unable to fully comply with the ICF Canoe Polo regulations, a variation to the rules in chapter 2 may be allowed.
  6. COMPETITORS
  1. Only the members of clubs or associations affiliated with an ICF member Federation have the right to participate in an international competition.
  2. A competitor is always allowed to take part individually in an international competition but must in each case obtain special permission from his/her national federation.
  3. A competitor may take part on behalf of the federation in a foreign country in which he/she is domiciled, if he/she obtains the authorisation of his/her federation of origin. This authorisation has to be sent before the 30th November prior to the year concerned to the ICF Headquarters

with a copy to the Chairperson of the Committee concerned.

  1. If he/she lived for 2 years or more in this foreign country, the approval of his/her federation of origin is no longer required.
  2. A competitor may not compete for more than one federation in any calendar year in the sport of canoeing. This rule does not apply in the case of a competitor who leaves his/her

country of origin to marry in another country. He/she can, in this case, compete for his/her new federation without awaiting the delay of two (2) years.

  1. The first year an Under-21 competitor can compete is in the year that his/her fifteenth (15th) birthday falls in and the last year he/she can compete is in the year that his/her twenty-first (21st) birthday falls in.
  2. The first year a master competitor can compete is the year that his/her thirty-fifth (35th) birthday falls in. There will be age categories which are in 5 year groups; ie. 35-39, 40-44,

45-49 etc. The last year he/she can compete in a particular age group is the year in which his/her birthday falls in. (ie. First age group the 35th till 39th birthday).

  1. Documentary proof, such as passport, will be required at the time of competition to confirm eligibility status.
  2. INTERNATIONAL COMPETITION CALENDAR

4.1. Before the 1st August of each year all national federations shall send, one copy to the ICF

Headquarters, and one to the Chair of the Committee concerned, their proposed Programme of international competitions for the coming year.

4.2. Federations may complete or modify the calendar till 30th September. Beyond this date the calendar shall be considered finalized and published.

CHAPTER 2, ORGANISATION OF THE COMPETITION

CHAPTER 2 ORGANISATION OF THE COMPETITION

1. FORM OF COMMUNICATIONS

  1. All communications should be in writing (Letter, Fax, E-mail, Telegram, Telex, etc.). Where verbal communication is used, it must also be confirmed in writing by the given deadline (midnight on the due date). In the eventuality of conflicting information, the information with letterhead and/or signature will take precedence.
  2. INVITATIONS

2.1. An invitation to an international competition shall be sent out a minimum of 12 weeks prior to the competition and shall contain the following information:

2.1.1. Type of competition; Categories of the Competition; Proposed programme or system of the competition draw or minimum number of games per team; The Clubs or Federations invited to send teams; The number of teams invited from each Club or Federation for each category; The process of elimination or selection that will be used to reduce the number of teams at Competition, to the required number if the competition is over subscribed; Time and place of the competition;

Details of Venue(s) – for example Indoor or Outdoor; Amount of entry fee (if any);

2.1.2. The invitation shall contain a preliminary entry form with: The address to which entries and competitors delegation details must be sent;

The final dates and times for entries, for declaration of delegation details, for declaration of final team lists, for declaration of player lists.

  1. Information regarding accommodation should be sent with the invitation if possible.
  2. Information regarding publicity, progress, and details of entries received or indicated etc. must be provided on request.
  3. ENTRIES
  1. The National Federation must endorse preliminary application for Entry of national teams. Clubs must endorse Preliminary applications for Entry of club teams; state for state teams etc.
  2. The Organising Committee must receive preliminary applications for entries at least 8 weeks prior to the competition. Late Applications for Entry cannot be accepted.
  3. A Preliminary application for Entry shall, contain as a minimum the following details for the competitors delegation and all the teams entered in the delegation: The name of the Club or Federation which the competitors delegation is representing; The full name and contact details of the delegation leader; The name of each team; The category in which each team wish to compete; Where the entry of one team is conditional upon the acceptance for entry of another team, this must be clearly specified in the Application for Entry.
  4. The National Federation must endorse final applications for Entry of national teams. Final applications for Entry of club teams must be endorsed by clubs, state-by-state etc.
  5. The Organising Committee must receive final applications for entries at least 4 weeks prior to the competition. Late Applications for Entry cannot be accepted.
  6. A Final application for Entry shall, at least contain the following details for the delegation and all the teams entered in the delegation:

3.6.1. The full name and contact details of the delegation leader;

Details of Team Leaders and Other Team Officials, last name, first name and function; Details of Players, last name, first name, date of birth, gender, player-number;

CHAPTER 2, ORGANISATION OF THE COMPETITION

Details of team identification, colours; The names and qualifications of the referees who will accompany the delegation.

  1. The Organising Committee must acknowledge final applications for Entry within 48 hours of receipt. Any problems with the Final application for Entry must be notified at this time.
  2. The withdrawal of an entry or Application for Entry at any time after the close of Applications for Entry is final.
  3. The Organising Committee can charge an entry fee. Entry fees are not refundable once the Application for Entry has been accepted. If teams cannot be fitted into the competition, their Application for Entry shall be refused and the entry fees shall be refunded.
  1. The competition committee must receive changes to the final application for entry at least one hour prior to the commencement of the competition.
  2. DETERMINATION OF CATEGORIES
  1. If a category has too few teams applying for entry, teams Applications for Entry may be transferred into another category. This can only be done as per the instructions on the team Application for Entry and subject to the eligibility of the players for the new category.
  2. If teams cannot be fitted into the competition in this way, their Application for Entry shall be rejected.
  3. SELECTION OF ENTRIES
  1. If more teams enter a competition than can be accommodated, due to the categories being conducted and the maximum number of games, the Organising Committee shall use an equitable system to determine the number of teams to be accepted in each category.
  2. ADVICE OF ACCEPTANCE
  1. Final acceptance or rejection of an entry must be advised within 48 hours of such a decision being made, and in no case later than 10 days after the close of entries, by the Organising Committee.
  2. All senders of an Application for Entry will be advised of the teams whose entries have been accepted and any that may have been required to be refused, with an explanation of the selection process.
  3. SYSTEM, PROGRAMME AND SCHEDULE LIMITATIONS
  1. An International Competition shall not extend over more than seven (7) successive days.
  2. More than one venue may be used for the early part of the competition. Games in any preliminary or intermediate group must be held on the same playing area.
  3. The games of the final round must be held at the same venue.
  4. A team shall not be required to play at more than one venue on any single day.
  5. A team shall not be required to play games spread over more than 9 hours on a single day.
  6. A team shall not be required to play its first game of the day less than 12 hours after its last game of the preceding day.
  7. A team shall not be required to play more than six (6) games on a day.
  8. A team shall not be required to play more than three (3) games in any period of 4 hours.
  9. A team shall not be required to play a game less than half an hour after completion of its previous game.
  1. A team should play at least one game on the same day as and prior to playing in a Grand Final.
  2. COMPETITION SYSTEM
  1. An international competition in each category can be run in one or several rounds.
  2. For the preliminary round, the teams entered in each category shall be divided into equal, or near equal size groups.
  3. Which teams shall be allocated to which Preliminary Round Groups shall be determined in a manner:

CHAPTER 2, ORGANISATION OF THE COMPETITION

  1. Based on a ranking list provided by the ICF Canoe Polo Committee or regional organisation (where available), or proven relative strengths of teams;
  2. Ensuring the stronger and weaker teams are evenly spread through the groups;
  3. Ensuring teams from the same federation will not eliminate each other in the early stage of competition.
  4. In a competition with more then one round, all teams in a group shall play each other at least once in a league system. At the completion of this round, the teams are ranked in each group according to their results. The top two (2) or more teams from each group shall progress to the second or subsequent Rounds of Competition.
  5. The second round, the Intermediate Round, is not required in all competitions. It will only be used when there are a large number of teams in a category relative to the number of games that can be allocated to the category. In the Intermediate Round teams that have qualified from the Preliminary Round may be divided into groups, each group playing a league or knockout system to determine progression to the third round.
  6. In the third round, the Elimination Finals, teams play each other in a knockout system, as per the final series systems in the Appendix. Teams are progressively eliminated until the last two teams play each other in a Grand Final to decide the winner.
  7. SELECTION OF COMPETITION SYSTEM

9.1. The competitions will be held using a suitable system for the number of participating teams. Competition Systems are selected from the list in the Appendix: Game Systems, for each category of the competition such that each team in each category will, on average, play nearly the same number of games as teams in the other categories.

10. LEAGUE POINTS AND POSITIONS

  1. In the preliminary round and intermediate round league competitions the following procedure shall be followed to decide placings in the group upon completion of all games for the group:
  2. If any team is disqualified from a game or the competition the competition committee shall decide the appropriate action.
  3. The teams in a group shall be ranked in order according to the number of points each has gained in playing the league games, the team with the most points being ranked first.
  4. Three (3) points are awarded for a win, two (2) points for a draw, one (1) point for a loss, and zero (0) points if a team misses a game.
  5. Where two or more teams have gained the same number of points, they shall be ranked in order according to the following procedures: Goal difference; (Goal difference: Overall Goals Scored minus Overall Goals Conceded) Total number of Goals scored; Results of game between the two teams within that group; Goal percentage; (Overall Goals Scored divided by Overall Goals Conceded). Play Off, if possible; Goal Penalty Shoot Out, if possible. (If one team has had a game conceded to them by another team, and the other team on the same points have actually played this conceding team, then both of these results will be discounted for this differentiation).
  6. ADVANCEMENT TO LATER ROUNDS
  1. The competition system selected for a category determines the number of teams from each group that advance to the Intermediate Round and how many advance direct to the Elimination Finals, according to the number of teams in the category and the number of games allocated for the category.
  2. TIE BREAKING

12.1. Where a game is tied at the end of normal playing time and a result is required, the following system will be used to determine the result:

12.1.1. Golden goal extra time (chapter 3, article 46.1), followed by a tiebreaker shoot-out (chapter 3, article 47) if required, in games other than a grand final for a category.

CHAPTER 2, ORGANISATION OF THE COMPETITION

  1. Unlimited Golden goal extra time (chapter 3, article 46.2) to determine the result of the Grand Final for a category.
  2. If a reduced procedure is necessary due to schedule limitations this must be advised to both teams before the game begins.
  3. SCHEDULE AND PROGRAMME
  1. The program for an international competition shall be sent out at least two (2) weeks prior to the competition:
  2. The programme and schedule of games determined upon completion of the draw, and when published, is binding upon the Organising Committee, except in exceptional circumstances. Alterations to the programme cannot be made except with the authority of the Competition Committee. Alterations must be notified in writing to all delegation leaders and to each team leader.
  3. COMPETITION AREAS
  1. The following areas are pertinent to the rules for the conduct of games:
  2. The Playing Area as defined in the Rules of Play. This is reserved during a game solely for the players in the game in progress, and immediately prior to the game for those players to use for continued warm-up.
  1. A scoreboard shall be maintained to clearly display the score to the players. Where the scoreboard has a clock the scoreboard should be located on the halfway line or where there are two scoreboards they should be positioned in the same relative position at either end of the pitch, or both on the halfway line.
  2. The Substitutes Areas are areas just outside the Playing Area, either behind the Goal Line or off to one side near to goal area. These are reserved during a game for substitutes waiting to take part in a game.
  3. The Referee's Area. This is the area required by each Referee controlling a game to run up and down the side of the Playing Area. Where possible is clearly separated from the Playing Area. No other person but game officials is permitted to enter this area during a game.
  1. The Referee's area must be no more than 2m from the Playing Area. The Referee's Area shall be separated from the spectator area by a distance of at least one metre and a physical barrier sufficient to prevent any spectator touching or directly approaching the Referee.
  2. The Warm-Up Area is an area, which may be available outside the Playing area and Substitutes Area for teams to warm-up prior to their game. This must be separated from the Playing Area to prevent accidental entry of practice balls into the Playing Area. This Warm-Up Area will be reserved solely for the use of players preparing for the next game.
  3. The Officials Area. This is a designated area around the pool, including behind the goals and behind the Referee's Area. Only people directly involved in the game in progress or the game about to commence (Officials, Players, listed team personnel such as Coach, Manager, Doctor) or accredited media representatives, are permitted in the Officials Area during a competition.
  4. The Competition Area. This is a wider area around the pool, including the playing, coaching, warm-up and Referee's areas, and may include designated rooms such as changing rooms, equipment storage area etc. Spectators and the general public should be restricted from this area. Any officials may request the removal from this area of people interfering with the smooth running of the competition.
  5. SCRUTINEERING
  1. The times, places and procedures for Scrutineering of playing equipment for entry to the Competition Area will be advised to all teams at least twenty-four (24) hours before the equipment needs to be scrutineered. Provision will be made for checking equipment into the Competition Area on each day prior to the start of the first game.
  2. Scrutineers shall inspect all playing equipment, prior to any admission to the Competition Area, for compliance with the rules. If equipment does not comply, it will not be permitted entry to the Competition Area. If it does comply, it will be marked in a distinctive way clearly visible on inspection.

CHAPTER 2, ORGANISATION OF THE COMPETITION

  1. Personal protection equipment will be required to be inspected on the intended wearer to ensure suitability for the size of the intended wearer.
  2. Players’ equipment is subject to scrutineering before, during or after a game. A referee must dismiss from the playing area, once aware of the infringement, any player whose equipment is in breach of the rules, either at the first break in play or immediately if the equipment is potentially dangerous.
  3. HONOURABLE PLAY
  1. Any team, which plays a game other than by honourable means, will have such conduct considered by the Competition Committee. The Competition Committee may take whatever action it sees fit and that team may be disqualified from the competition.
  2. OUTSIDE ASSISTANCE OR INTERFERENCE
  1. No electrical assistance may be used to direct or communicate with the players during a game, other than communications by Competition Officials.
  2. COMPLETION OF PLAY
  1. All members and officials of a team must leave the playing, substitute and Officials Area’s immediately upon completion of their game. They must also ensure that all their equipment is removed from these areas.
  2. RESULTS
  1. The Organising Committee shall send the results of each competition within ten (10) days to the ICF Canoe-Polo Committee, to each National Federation with teams participating, and to each delegation leader where non-national teams are concerned.
  2. REPORTS
  1. The Organising Committee must send reports of any Protests or Appeals within ten (10) days to the ICF Canoe-Polo Committee, to each National Federation with players or officials involved, and to each delegation leader of non-national teams with players or team officials involved.
  2. PARTICIPATING DELEGATIONS

21.1. The members of a delegation participating in an International Competition will be one (1) delegation leader, one (1) team leader per team, a maximum of ten (10) players per team and a maximum of three (3) other team officials per team.

  1. Delegation leader A federation or club will for every competition appoint a delegation leader who will be responsible for the delegation during the competition.
  2. Team-leader A federation or club will for every competition appoints a team-leader for each team who will be responsible for the team during the competition.
  3. Players Players are defined in Chapter 1, General Regulations, Article 3. A maximum of 10 players may be named for a team.
  4. Additional team officials A federation or club can for every competition appoint a maximum of three (3) additional team officials for each team who will be part of the official delegation (For example a coach, equipment-manager or doctor.)
  5. Identification The members of a delegation requiring access to the competition area will be clearly identified as to their role and team.
  6. OFFICIALS

22.1. International competitions shall be held under the supervision of the following officials:

CHAPTER 2, ORGANISATION OF THE COMPETITION

22.1.1. 1. Chief Official

  1. Competition Organiser
  2. Technical Organiser
  3. Chief Referee
  4. Chief Scrutineer
  5. Chief Table Official
  6. Timekeepers
  7. Scorekeepers
  8. Referees
  9. Goal Line Judges
  10. Scrutineers

22.2. If circumstances permit, one person may function in two or more of the above offices. All

Competition Officials shall be clearly identified, both in name and in position, whilst performing their duties.

  1. An International competition must be controlled by at least one accredited official in possession of a valid International Canoe Polo Official card. This official should preferably be the Chief Official or another member of the Competition Committee.
  2. All games must be refereed by neutral Referees, i.e. from countries other than those represented by the two teams playing, excepting if the two teams are from the same country.
  3. ORGANISING COMMITTEE
  1. The hosting federation or club will, for each competition, appoint an Organising Committee that will organise the competition.
  2. COMPETITION COMMITTEE

24.1. The overall control of any Competition shall be in the hands of a Competition Committee that shall consist of:

  1. The Chief Official, as Chairperson;
  2. The Competition Organiser, and
  3. One additional person appointed as official.

25. JURY

  1. A Jury shall be appointed by the Team-leaders on the recommendation of the Organising Committee. The Jury shall consist of five (5) persons, selected from nominations received from federations represented by teams in the competition, and two ordered reserves.
  2. Where possible, five (5) different federations should be represented on the Jury.
  3. Persons participating in the competition as players are not eligible for the Jury.
  4. When appointing a Jury, preference will be given to persons with ICF Canoe Polo Official qualifications, where they are available. Otherwise preference will be given to the most senior Referees.
  5. The Team leaders shall appoint one of the Jury members as Chairperson.
  6. When a Jury is hearing a matter any member of the Jury who was a Referee of the game concerned, or is a nominee of a federation with a team involved in the incident, shall step down from the Jury. They will be replaced by one of the ordered reserves, for considering that matter.
  7. APPOINTMENT OF OFFICIALS

26.1. The following groups are responsible for appointing the following officials:

Officials International Competitions

Jury Team Leaders Chief Official Organising Committee Competition Organiser Technical Organiser

Chief Referee Chief Scrutineer Chief Table Official

Timekeepers Chief Table Official Scorekeepers Referees Chief Referee Goal Line Judge Scrutineers Chief Scrutineer

27. DUTIES OF THE ORGANISING COMMITTEE

  1. The hosting federation or club shall establish the Organising Committee. The structure of the Organising Committee will be the responsibility of the host federation or club.
  2. The Organising Committee, shall be responsible for: Proposing the competition; Making all necessary arrangements to ensure adequate participation of all eligible teams; Providing a schedule of competitions; Providing venue and equipment; Making arrangements for accommodation and transport of visiting teams within the host country; Providing officials as requested by Competition Committee; Providing scrutineering equipment; Providing additional assistance as reasonably required by the Competition Committee in matters such as publicity, presentations etc. Administering the non-official aspects of the competition, such as spectators and media; Appointing a Competition Organiser to liase with the Competition Committee.
  3. The Organising Committee shall
  1. Ensure the provision of all necessary information to the representatives of the media about the teams, players, officials and progress of the competition. In this regard, information can be requested from all officials who will provide it as soon as is possible.
  2. Ensure that volunteers are provided to ensure the supply of correct sized balls for Referees and Goal Line Judges throughout the games. These volunteers shall wear a uniform. The uniforms will be distinctive coloured shirts indicating their role, which shall be different to the Referee's and Goal Line Judges uniform.
  3. Ensure the provision of all playing equipment, including goals, boundary markers, balls etc. and equipment for associated areas, and ensuring the equipment remains operational throughout the competition;
  4. Ensure the provision of all announcing scoring, results keeping and timing equipment and assisting the Chief Table Official in ensuring the timing and scoring equipment remains operational throughout the competition;
  5. Liase with venue management in case of any problem with venue provided equipment or facilities;
  6. Provide an area for storage and maintenance of the teams equipment during the course of the competition;
  7. Arrange for the announcement of the schedule of games in a manner that ensures the necessary teams and officials are ready in time for each game;
  8. Announce which teams are competing and the significance of each game prior to the game commencing;
  9. Announce the result of a game, at the completion of the game, and the significance of the result and the subsequent progress of each team according to the result.
  1. Arrange for the recording of the results of each game and compile the results of games into a league table or knockout diagram as required;
  2. Arrange for the updating of the programme with actual team names where these are dependent on the results of the game;
  3. Display the results of each game, the updated league tables or knockout diagram, and the updated programme, for the team's and spectators immediate inspection and passing such information to the Media as required.

CHAPTER 2, ORGANISATION OF THE COMPETITION

  1. All matters relating to Invitations and Entries, undertaken by the Organising Committee, are supervised by the Competition Organiser and are subject to the approval of the Competition Committee.
  2. DUTIES OF THE COMPETITION COMMITTEE

28.1. The Competition Committee must:

  1. Supervise the organisation and arrangement of the competition;
  2. Consider and approve a panel of Timekeepers and Scorekeepers from nominations submitted by the Chief Table Official; Consider and approve a panel of Referees and Goal Line Judges, from nominations submitted by the Chief Referee; Consider and approve a panel of Scrutineers, from nominations submitted by the Chief Scrutineer; In case of unforeseen circumstances that make it impossible to carry out the competition to schedule, either approve variation to the schedule or postpone the competition and decide, in conjunction with the Organising Committee, on another time when it may be held.
  3. Put into effect the decisions of the Jury;
  4. Hear any protests that may be made and settle any disputes that may arise.
  5. Decide action in cases where any regulations are broken. Decisions shall be based on the ICF Canoe Polo Rules. Penalties in accordance with the ICF Statutes may also be imposed. For example disqualification for a longer period than the duration of the competition in question.
  6. DUTIES OF JURY
  1. The role of the jury is to consider appeals against decisions of the Competition Committee.
  2. DUTIES OF OFFICIALS

30.1. Chief Official As Chairperson of the Competition Committee the Chief Official shall:

  1. Have overall responsibility for all official aspects of the competitions, supervising the other Officials in this regard;
  2. Ensure all matters are dealt with according to these rules. Decide all matters that are not dealt within these rules that are not exclusively the concern of the Organising Committee.
  3. Competition Organiser The Competition Organiser is responsible for co-ordinating the Organising Committee in both fulfilling its obligations to the Competition Committee and achieving its own objectives in hosting the competition.
  4. Technical Organiser The Technical Organiser shall:
  1. Co-ordinate the administration of the competition during the period of the competition, to ensure the smooth running of the programme of games according to schedule and rules;
  2. Make any necessary variations to schedule, and publicise any such changes of schedule;
  3. Have overall control over access to the competition areas.
  4. Ensure that all players and teams are eligible for the competition, and that entry requirements are satisfied;
  5. Keep all entry details available for inspection by the Competition Committee and Team-leaders;
  6. Record all significant happenings during the competition, excepting those dealt with by the Timekeepers and Scorekeepers;
  7. Keep the minutes of the proceedings of any protests or appeal hearings;
  8. Chief Referee The Chief Referee shall:

30.4.1. Appoint the Referees and Goal Line Judges, after the approval of the Competition Committee ensuring that where possible, neutral Referees are used, with no affiliation to the teams competing in the game.

CHAPTER 2, ORGANISATION OF THE COMPETITION

  1. Allocate duties to Referees and Goal Line Judges and ensure the standard of performance of those duties;
  2. Ensure all game officials are briefed as necessary;
  3. Pass on to the Chief Official all written reports from Referees on incidents where disciplinary action is requested and request that the Competition Committee consider disciplinary action against players for repeated offences.
  4. Chief Scrutineer The Chief Scrutineer shall:
  1. Appoint the Scrutineers, after the approval of the Competition Committee. Where possible, neutral Scrutineers should be used, with no affiliation to the teams competing in the game.
  2. Allocate Scrutineers to duties and insure the standard of performance of those duties;
  3. Liase with the Organising Committee to ensure the provision of all scrutineering equipment;
  4. Ensure suitable procedures for the scrutineering of all equipment prior to admission to the competition area;
  5. Chief Table Official The Chief Table Official shall:
  1. Appoint the Timekeepers, Scorekeepers, and 90-second operators after the approval of the Competition Committee;
  2. Allocate Timekeepers, Scorekeepers and 90-second operators to duties and ensure the standard of performance of those duties;
  3. Liase with the Organising Committee to ensure the provision of scoring, results keeping and timing equipment;
  4. Oversee the performance of any commentator appointed by the Organising Committee. The Commentator is not an official;
  5. Ensure that the Organising Committee provides results to the official notice board, team- leaders, officials and Jury.
  6. Timekeepers The Timekeepers shall:
  1. Advise the Referee and players when the time and schedule requires that a game should be started;
  2. Time the game as per the Game Regulations.
  3. Not officiate for more than two games in succession.
  4. Scorekeepers The Scorekeepers shall:
  1. Record the game details on the official game report, name and number from the players of teams, goals scored and full details of the play. They must also note the name, number and team of player(s) sent off;
  2. Pass the completed game record sheet to the Chief Table Official at the end of each game;
  3. Not officiate for more than two games in succession.
  4. Referees
  1. Referees will be appointed from nominations received from all Federations and Associations eligible to participate in the competition.
  2. Two (2) Referees are appointed for each game to control and officiate the game in an unbiased and impartial manner, in accordance with the Game Regulations;
  3. The referees shall:
  4. Provide their own equipment; the dress of referees is an appropriate black shirt and shorts or trousers. Referees should also wear sports shoes or appropriate alternatives.
  5. Provide written reports (one from each Referee) to the Chief Referee of all incidents resulting in a player being sent off, immediately upon completion of the game in which the incident occurred. Such report should include any request for further disciplinary action;
  6. At the request of the Competition Committee, attend and give evidence at disciplinary, protest, or appeal hearings concerning games refereed;
  7. Follow directions from the Chief Referee;
  8. Follow directions from the Technical Organiser, in regard to suspending play, or advancing or delaying the start of a game;
  9. Follow directions, from the Scrutineer appointed for a game, to inspect a player's equipment at the next break of play;
  1. Follow directions from the Chief Scrutineer to dismiss a player for breach of Conditions of Play.
  2. Not referee for more than two (2) games in succession.
  3. Referees, whilst acting in any capacity with their team, loose their Referee status. They should respect without question all decisions given by the Referees controlling the game. They should set an example of good sports behaviour for other players to follow.

30.10. Goal Line Judge

  1. Two (2) Goal Line Judges for each game are appointed to assist the Referees, one for each Goal Line. They shall:
  2. Wear a uniform whilst officiating for games. The uniforms will be distinctive coloured shirts indicating their role, which shall be different to the Referee's uniform.
  3. Assist the Referees as to the Game Regulations;
  4. Follow directions from the Referees;
  5. Not officiate for more than two (2) games in succession.
  6. Scrutineer
  1. One (1) Scrutineer per game is appointed to control the equipment from the players and the equipment on the playing area as per the Game Regulations.
  2. They shall wear a uniform whilst officiating for games. The uniforms will be distinctive coloured shirts indicating their role, which shall be different to the Referee's uniform.
  3. Assistants The Chief Official, Competition Organiser, Technical Organiser, Chief Referee, Chief Scrutineer and Chief Table Official may appoint people to assist them in the conduct of their duties, but they may not hand over their responsibilities to these Assistants.
  4. INTERNATIONAL CANOE POLO OFFICIALS
  1. The ICF Canoe Polo Committee gives recognition as an International Canoe Polo Official to those persons who have passed an appropriate examination.
  2. Only national federations are entitled to nominate candidates for this examination Applications must be accompanied by a fee of US$ 20.00 per candidate.
  3. The candidates shall not be younger than 25 years or older than 65 and have at least five (5) years experience as a "National Official" related to the discipline concerned. Their names are

to be sent to the ICF Headquarters and to the Chairperson of the Committee concerned at least two months before the date of the examination.

31.4. A sub-committee of the ICF consisting of three members, who are to be chosen from time to time, will hold this examination in conjunction with World Championships. The examination will be carried out in one of the three official ICF languages and will be based on the

knowledge of the ICF Statutes, the ICF discipline related rules and practical competition experience.

31.5. If a National Federation requests an examination at a time other than a World

Championships, the Federation concerned is responsible for all travel and subsistence costs for the examiners.

  1. Successful candidates will be issued an International Official’s card discipline related for a period of four (4) years.
  2. The card can be renewed for further periods of four years if the National Federation of the cardholder sends this card to the Chairperson of the ICF Canoe Polo Committee within two

(2) months of the expiry date.

31.8. Candidates, who have failed one examination, can enrol for another examination, but not earlier than the following year.

CHAPTER 2, ORGANISATION OF THE COMPETITION

32. INTERNATIONAL CANOE POLO REFEREES

  1. Games of International competitions must be refereed by at least one referee who is an accredited referee in possession of a valid International Canoe Polo Referee card.
  2. The ICF Canoe Polo Committee gives recognition as an International Canoe Polo Referee to those persons who have passed an appropriate examination.
  3. Only national federations are entitled to nominate candidates for this examination. The fee of US$ 20.00 can be accompanied by the application or can be paid at the start of the examination to the examination committee.
  4. The candidates shall not normally be younger than 21 years of age, and have at least three

(3) years experience as a "National Canoe Polo Referee" in their Federations main competition. Their names are to be sent to the Chairperson of the Canoe Polo Committee at least two months before the date of the examination.

  1. A sub-committee of the ICF consisting of three members, who are to be chosen from time to time, will hold this examination in conjunction with indicated International Competitions. The examination will be carried out in one of the three official ICF languages and will be based on the knowledge of the ICF Canoe Polo Rules and practical refereeing experience.
  2. If a National Federation is asking for an examination at another date, the Federation concerned will cover the travel and subsistence costs of the examiners.
  3. Successful candidates will be issued with a valid card as an International Canoe Polo Referee for a period of four years.
  4. The card can only be renewed for another period of four years if the National Federation of the cardholder sends this card to the Chairperson of the ICF Canoe Polo Committee. This must be done within two (2) months of the expiry date. The referee must also have received three positive assessments by International Canoe Polo Referee assessors during the preceding year.
  5. Candidates, who have failed one examination, can enrol for another examination, but not earlier than the following year.

CHAPTER 3, GAME REGULATIONS

CHAPTER 3 GAME REGULATIONS

1. PLAYING AREA

  1. The playing area shall be rectangular, and have a length of thirty-five (35) metres and a width of twenty-three (23) metres. The Immediate-Surround of the playing area shall be an unobstructed area of water, with where possible a minimum width of one metre outside all boundaries.
  2. The water throughout the playing area must be still water at least ninety (90) centimetres deep.
  3. There must be a clear height of at least three (3) metres without obstacles, and a minimum ceiling height of five (5) metres, above the playing area.
  4. There shall be a walkway on each side of the playing area kept clear for the referees.
  5. PLAYING AREA BOUNDARIES AND MARKERS
  1. The longer boundaries are to be referred to as the sidelines, the shorter boundaries as the goal lines.
  2. The sidelines and goal lines are to be indicated by a floating lane rope.
  3. Markers indicating the goal lines, half way line and points six (6) metres and four-and-half (4,5) metres from each goal line are to be placed along the sidelines, and be clearly visible to both referees and players.
  4. GOALS
  1. Goals will be located over the centre of each goal line with their lower inside edge two (2) metres above the surface of the water. The goals are to be held in such a way that they are prevented from swinging. The goal supports and nets should not interfere with any player defending or manoeuvring around the goal area, or with the flight of the ball in the area of play.
  2. The goals will consist of open frames one (1) metre high by one and a half (1.5) metres wide (measured internally) hung vertically. The maximum width of a material used to construct the goal frame will be five (5) centimetres. The goals are to have nets, which allow the ball to pass freely through the goal frame but indicate clearly that a goal has been scored. The frame must be red and white striped each stripe being of 20 centimetres length.
  3. THE BALL
  1. The ball shall be round and shall have an air chamber with a self-closing valve. It shall be waterproof, without external strapping or any covering of grease or similar substance.
  2. The weight of the ball shall be not less than four hundred (400) grams and not more than four hundred and fifty (450) grams.
  3. For games played by men, the circumference of the ball shall not be less than sixty-eight (68) centimetres and not more than seventy-one (71) centimetres, and its pressure shall be 90-97 kPa (kilo Pascals) (13-14 pounds per square inch atmospheric).
  4. For games played by women and juniors, the circumference of the ball shall not be less than sixty-five (65) centimetres and not more than sixty-seven (67) centimetres, and its pressure shall be 83-90 kPa (kilo Pascals) (12-13 pounds per square inch atmospheric).
  5. GAME OFFICIALS

5.1. The game officials shall consist of two (2) referees, two (2) goal line judges, one (1) scrutineer, two (2) timekeepers and one (1) scorekeeper.

    1. Depending on the degree of importance games can be controlled by teams of between three
    2. (3) and eight (8) officials. Where there are only three (3) game officials, two (2) shall be the referees who shall take on the additional duties of the goal line judges and the scrutineer and one timekeeper taking over the duties of the timekeepers and scorekeeper.
  1. REFEREES

6.1. The referees shall be in absolute control of the game. Their authority over the players shall be effective during the whole time that they and the players are within the competition area.

CHAPTER 3, GAME REGULATIONS

  1. All decisions of the referees on questions of fact shall be final and their interpretation of the rules shall be obeyed throughout the game. No protest or appeal can be made in relation to an interpretive decision of a referee. The referees shall not make any presumption as to the facts of any situation during the game but shall interpret what they observe to the best of their ability.
  2. The referees shall whistle to start and restart the game and to declare goals, goal line throws, corner throws, infringements of the rules and time-outs. A referee may alter their decision provided they do so before the ball is put back into play. The referee must ensure that before the game is restarted that in their sole discretion neither team is disadvantaged.
  3. The referees shall have the power to order any player or team official from the playing area in accordance with the appropriate rule and to abandon the game should a player refuse to leave the playing area when so ordered.
  4. The referees shall have the power to order the removal from the competition area any player, team-official or other person whose behaviour prevents the referees from carrying out their duties in a proper and impartial manner.
  5. The referees shall have the power to abandon the game at any time if, in their opinion, the behaviour of the players, team-officials or other circumstances prevent it from being brought to a proper conclusion. If the game has to be abandoned the referees shall report their actions to the Chief Official.
  6. GOAL LINE JUDGES
  1. The goal line judges shall be situated on the opposite side to the table-officials, one on each goal line.
  2. The duties of the goal line judges shall be to signal by:
  1. Raising a green flag when the players are correctly positioned on their respective goal lines at the start of a period;
  2. Raising a red flag to indicate the ball is out of play by crossing the goal line. (Goal line-throw, corner-throw, goal);
  3. Waving a red flag for an improper start or restart;
  4. Waving a red flag for an improper re-entry of an excluded player or improper entry of a substitute.
  5. Each goal line judge shall be provided by the Organising Committee with a supply of balls and when the original ball has gone outside the field of play, they shall immediately throw a new ball to the goalkeeper (for a goal throw), to the nearest player of the attacking team (for a corner throw), or as otherwise directed by the referee.
  6. SCRUTINEER
  1. The scrutineer will be responsible for checking the equipment of all players before and during their game. They may also check equipment at any other time during a competition.
  2. TIMEKEEPERS
  1. The timekeepers shall be situated at the official’s table.
  2. The duties of the timekeepers shall be to:
  1. Record the exact periods of playing time, timeouts and the intervals between the periods;
  2. Control the periods of time-outs and to signal the period by raising a red flag, except that a referee shall signal the end of a time-out;
  3. Record the send-off times of players ordered from the playing area in accordance with the rules, together with the re-entry times of such players or their substitutes;
  4. Control the periods of exclusion of players and to signal the end of the period of exclusion by a visual electronic device or by raising and waving a green flag;
  5. A timekeeper shall signal by any means provided it is distinctive, acoustically efficient and readily understood, the end of each period independently of the referees and their signal shall take immediate effect except in the case of the simultaneous award by a referee of a goal penalty shot, in which event the goal penalty shot shall be taken in accordance with the rules;

CHAPTER 3, GAME REGULATIONS

9.3.1. The first timekeepers shall perform the duties stated in 9.2.1 and 9.2.2 and the second timekeeper shall perform 9.2.3 and 9.2.4.

10. SCOREKEEPER

  1. The scorekeeper shall be situated at the official table.
  2. The duties of the scorekeeper shall be to:
  1. Record the awarded goals and maintain the scoreboard during the game;
  2. Maintain the record of the game, including the players, the score, time-outs, green, yellow and red cards awarded against each player.
  3. NUMBER OF PLAYERS
  1. Each team may consist of a maximum of eight (8) players for any one game. No more than five (5) players are permitted on the playing area at any one time. Any other players at that moment are to be considered as substitutes. A team must begin each game with five (5) players, ready to start on their own goal line. If a team is reduced to two (2) players at any time the referee shall end the game and refer the matter to the competition committee who shall decide the appropriate action to be taken.
  2. ANTI-DOPING

12.1. Doping as defined in the Olympic Movement Anti-Doping Code is strictly forbidden. Doping

control shall be conducted in accordance with the ICF Doping control regulations under the supervision of the IFC Medical Committee.

13. IDENTIFICATION

  1. All players must have kayaks with the decks of the same colour, spray decks of the same colour, outmost body covering of the same colour, helmets of the same colour and shirts of the same colour.
  2. Where a solid colour(s) is used for the hull of the kayak, the kayaks of all players of the team must match this. In the case of clear hull kayaks the presence of carbon fibre or other integral materials within the construction will not be deemed as effecting the overall colour of the hull.
  3. If the referee or scrutineer determines there is inadequate distinction between the teams, the first named team on the game sheet will be required to change their body identification colours.
  4. The players of a team shall each be numbered from 1 to 99. This number shall be displayed on the body covering and on the helmet.
  5. The numbers will be clearly legible to the referees from anywhere on the field and must clearly individually identify each player in a team. A number at least 20 cm high must be on the back of the body. A number at least 10 cm height must be on the front of the body. Numbers at least 7.5 cm high must be on each side of the helmet. The captain of each team shall be distinguished from the rest of the team by an armband.
  6. KAYAKS
  1. One kayak, approved by the scrutineer, per player. For full specifications on kayaks and padding - see appendix Scrutineering.
  2. PADDLES
  1. One double-bladed paddle, approved by the scrutineer, per player. For full specifications on paddles - see appendix Scrutineering.
  2. PERSONAL EQUIPMENT
  1. Each player must wear one helmet with facemask, approved by the scrutineer. For full specifications on helmet and facemasks - see appendix Scrutineering.
  2. Body protection, approved by the scrutineer, must be worn. For full specifications on body protection - see appendix Scrutineering.

CHAPTER 3, GAME REGULATIONS

  1. A shirt with sleeves, which at least covers the mid upper arm, must be worn. The players shall not have grease, oil or any similar substance on their arms, shoulders, neck and equipment.
  2. Beside the equipment and clothing listed above, personal clothing and effects, and a spray deck for the player is permitted. Extra protective equipment on the hands, forearm and elbows is permitted provided it is firm fitting, securely attached and with no sharp edges such that they do not endanger any other player. No other equipment is permitted. A player must not wear any items (such as jewellery) that can endanger either the wearer or any other player Players may not apply any greasy substances to their equipment.
  3. TRADE-MARKS AND ADVERTISING SYMBOLS
  1. Boats, accessories and sportswear may carry trademarks, advertising symbols, and words.
  2. All advertising material should be placed in such a way that it does not interfere with competitors identification and does not affect the outcome of the race or game
  3. Trademarks, advertising symbols and words must be identical and in the same position on the kayaks and clothing of all players.
  4. Paddles may carry trademarks, advertising-symbols and words.
  5. The advertising of tobacco smoking and strong spirit drinks will not be accepted.
  6. The Organising Committee of an international competition has the right to advertise during the competition on the kayaks of the players. The advertising symbols must be in a rectangular area between 40cm and 70cm from the front of the kayak. The advertising symbols must fit in a rectangular area of 30cm by 15cm. The advertisement may appear twice in the advertising area of the kayak.
  7. The guidelines for any advertising material carried on the clothing and equipment of the players should be as follows:
  1. The ICF and National Federations organising an ICF competition should not engage in exclusive sponsorship advertising.
  2. Any boat, accessory, or article of sportswear, which does not comply with the above mentioned

conditions will be ineligible for use during a competition. Teams are responsible for ensuring their own equipment meets these rules and regulations.

18. EXCHANGING EQUIPMENT

  1. Each player is permitted to leave the playing area and exchange any piece of equipment, at any time during the game, provided the equipment has been approved by the scrutineer. The player concerned must collect equipment being exchanged from their substitutes area.
  2. SCRUTINEERING
  1. Players’ equipment is subject to scrutineering before, during or after a game. A referee must dismiss from the playing area, once aware of the infringement, any player whose equipment is in breach of the rules, either at the first break in play or direct if the equipment has become dangerous for the players.
  2. PLAYING TIME
  1. Playing time shall be two (2) periods each of ten (10) minutes, unless extra periods need to be played or a tiebreaker shoot-out has to take place. The minimum playing time will be seven (7) minutes each way.
  2. The half time interval shall normally be three (3) minutes. The minimum half time interval will be one (1) minute.
  3. The teams shall change ends after each period of play.
  4. The referee may call time-out during the playing time. The timekeeper will stop the clock when the referee signals for time-out and restart the clock when the referee restarts the game with a whistle.
  5. TIME-OUT

CHAPTER 3, GAME REGULATIONS

  1. The referee shall use a triple whistle to stop the game for time-out.
  2. Time-out must be given if a capsized player or their equipment is interfering with play.
  3. Time-out should be used immediately when game regulations are dangerously breached or if field equipment needs correction or adjustment. (for example: endangering another player due to a broken paddle).
  4. Time-out should be used if any injury has occurred, or a player is illegally on the field, provided this does not disadvantage the other team.
  5. Time-out should be used after a goal is scored, or a goal-penalty-shot or free shot is awarded or for any other incidences at the discretion of the referee.
  6. If the referee has stopped the game, not during a break in play and where neither team was at fault (e.g. referee error, faulty goals, injury) the play will be restarted with a free throw to the team that last had possession. Where time-out was given for a capsized player the opposition is given a free throw to restart. If the referee cannot determine who had possession at the time of the whistle, the referee will restart the game with a referee’ s ball. Signal 8 applies.
  7. CHOICE OF END
  1. The first named team on the game sheet will start on the goal line at the left-hand side of the official table unless one of the captains or the Chief Official request a toss of a coin to determine the choice of ends.
  2. COMMENCEMENT OF PLAY
  1. At the beginning of each period of play, five (5) players will line up ready to start, stationary and with some part of their kayaks on their own goal line.
  2. The referee will blow the whistle to start play and then release or throw the ball into the centre of the playing area.
  3. If the ball is released or thrown giving one team definite advantage, the referee shall call for the ball and shall restart for the commencement of play.
  4. Physical assistance from other players is not allowed on the player attempting for the ball. Infringement incurs a free throw. Signals 1 and 14 apply.
  5. Only one player from each team may make an attempt to gain possession of the ball. Any other player that accompanies the player attempting for the ball must not be within a radius of three (3) metres from the body of the player attempting for the ball. Infringement incurs a free throw. Signals 1 and 14 apply.
  6. BALL OUT OF PLAY

24.1. Sideline and overhead obstacle: When any part of the ball touches the physical sideline or the vertical plane of the physical sideline, or touches any overhead obstacle, the team that was not the last to touch it with their paddle, kayak or person is awarded a sideline-throw. Signals 5 and 14 apply.

  1. If the physical sideline is moved out of position as a consequence of normal play, the boundary moves with it.
  2. Sideline-throw. The player taking the throw must position their body at the point of exit of the ball or the point of the sideline nearest to the point of contact of an overhead-obstacle.
  3. Goal-line: Either a goal-line or corner throw will be awarded when any part of the ball touches the vertical plane of the front of the goal frame between the corner markers, except where a ball rebounds off the goal frame (not the goal supports) into the playing area or where a goal is scored.
  1. Goal line throw: When the ball goes out over the teams own goal line and has been last touched by the other team then a goal line throw will be awarded. Signals 6 and 14 apply. The team will take the throw from anywhere along the goal line.
  2. Corner-throw: When the ball goes out over the teams own goal line and was last touched by their own team then a corner throw will be awarded. Signals 5 and 14 apply. The player taking the throw must position their body in the corner of the playing area.
  3. SCORING A GOAL
  1. A team scores a goal when the whole of the ball passes through the plane of the front of the goal frame of their opponent’s goal. If a goal is not rigidly fixed, and moves the ball must go through the goal frame. Signal 3 and time-out applies. The referee will indicate the number of the player scoring the goal to the scorekeeper. Signal 3 applies.
  2. If the ball is prevented from entering a goal by either a defender's or substitutes paddle that enters the goal from behind, then a goal is awarded.
  3. RESTART AFTER GOAL
  1. After a goal has been scored the team who have conceded the goal will take the restart throw from the centre of the playing area. The referee will blow the whistle to restart play. There is no requirement for the player to hold the ball above their head.
  2. All players of both teams must start with their bodies in their own half.
  3. CAPSIZED PLAYER
  1. If a player capsizes and leaves their kayak, the player may not take any further part in the play and must leave the playing area immediately, with all of their equipment. If a player who has capsized wishes to rejoin the game the player must do so according to the rules of entry to the field of play. No person may enter the playing area to assist a player with their equipment, and no-one may obstruct the referee while assisting a player. A team may be penalised during a game for any illegal outside assistance, or for any interference with the opposition that constitutes outside assistance. The referee to determine the severity of the sanction.
  2. ENTRY TO THE PLAYING AREA, RE-ENTRY AND SUBSTITUTION
  1. No more than the legally allowed number of players from a team may be on the playing area at any one time.
  2. Substitutes must wait in the substitutes area. The substitutes area is the area behind the goal lines excluding four (4) metres either side of the centre of the goal frame.
  3. Exit and entry of players for substitution must be at the teams own goal line. The whole of the player’s kayak must leave the playing area before the substitute may enter the playing area. Substitution is not allowed if any equipment for example a paddle or helmet remains on the playing area. Substitution is allowed at any time.
  4. A player leaving the playing area solely as part of the action of the game is not subject to the conditions for re-entry.
  5. A capsized player who has not left the playing area at their goal line may be substituted not earlier than the next break in play. All of the capsized players equipment (for example kayak and paddle) must be removed from the playing area before a substitution is allowed.
  6. ILLEGAL SUBSTITUTION AND ENTRY TO THE PLAYING AREA
  1. Where more than the legally allowed number of players from a team are in the playing area at any one time the player(s) coming illegally into the playing area should be given a yellow card(s), and the team required to play with one less player on the playing area than they had prior to the offence occurring for the duration of the yellow card. If it is not clear which player(s) should exit the playing area then the teams captain must nominate a player(s). Infringement incurs a sanction. Signal 7 and 14 apply.
  2. In the event of a substitute placing their paddle in the playing area to prevent a goal from being scored, a goal penalty shot shall be awarded. The offending player should be penalised with a red card and the team must play with one less player on the playing area then they had prior to the offence occurring for the remaining time of the game. Infringement incurs a sanction. Signals 15, 16 and 7 apply.
  3. ILLEGAL USE OF THE PADDLE

Signals 12 and 15 apply. The following are defined as illegal use of the paddle.

  1. Contacting an opponent’ s person.
  2. Playing, or attempting to play, the ball with a paddle when the ball is within arms reach of an opponent, and that opponent is attempting to play the ball with their hand.
  3. Attempting to play the ball with a paddle across the bow of an opponent’ s kayak, within arms reach of the opponent in a normal paddling position.
  4. Placing a paddle within arms reach of an opponent who has the ball in their hand. A goalkeeper is excluded from this rule and is allowed to directly defend against a shot at goal as long as the paddle is not moved towards the opponent at the time of the shot and is not used in a deliberately dangerous manner.
  5. When a player, with their paddle, attempts to restrict an opponent using their paddle.
  6. Throwing a paddle.
  7. Any other use of a paddle that endangers a player.
  8. ILLEGAL POSSESION
  1. Signals 11 and 15 apply. A player is in possession of the ball when they have the ball in their hand, manoeuvre it with the paddle or are in a position to reach the ball with their hand, the ball being on the water and not in the air.
  2. A player must dispose of the ball within five (5) seconds of gaining possession, either by passing it to another player or by performing one throw causing the ball to travel out of arms reach by at least one metre measured horizontally.
  3. If a player shares possession with another player or the ball moves out of arms reach whilst being tackled, the five (5) seconds shall begin again once a player has regained possession.
  4. A player who capsizes to the point of the whole of their body and head going under water is considered to have lost possession if they do not have the ball in their hand(s).
  5. A player may not rest the ball on their spray deck.
  6. A team is in possession when:
  1. A player of that team is in possession of the ball; or
  2. The ball is being passed between players of the same team.
  3. Team possession continues until:
  1. An opponent obtains possession; or
  2. The ball becomes dead; or
  3. The ball is no longer in contact with the hand(s) of the player on a shot at goal or on a free shot.
  4. ILLEGAL HAND TACKLE

Signals 10 and 15 apply. A Hand-Tackle is a player, with one open hand, pushing an opponent's back, upper arm or side. The following hand-tackles are illegal.

  1. Any hand-tackle where the tackled player does not have possession of the ball.
  2. Any body contact other than an open hand to the back, upper arm or side.
  3. Any hand-tackle, which endangers the tackled player.
  4. A player may not fend off a tackle with the hand or forearm or with the movement of the elbow towards the hand-tackler.
  5. ILLEGAL KAYAK TACKLE

Signals 10 and 15 apply. A kayak-tackle is a player manoeuvring their kayak against an opponent’s kayak in an attempt to gain possession of the ball. The following kayak-tackles are illegal.

  1. Any kayak-tackle that results in the tacklers kayak contacting the body of a player and/or endangering a player. The player’s arm shall not be considered to be part of the body when any part of it is elevated away from the body.
  2. Any kayak-tackle where the kayak comes in contact with the opponent’s spray deck following a legal tackle will not be penalised unless the player continues to tackle into the spray deck.
  3. When the ball is no longer in control of either player, they may move off each others kayak by using their hands to perform a controlled action on the opponents kayak.
  4. A player in possession of the ball who fails to control the bow of their kayak and also fails to avoid contact with the body of an opponent.

33.5.

33.6.

33.7.

34.

34.1.

34.2.

34.3.

35.

35.1.

35.2.

35.3.

36.

36.1.

36.2.

37.

37.1.

37.2.

37.3.

37.4.

37.5.

37.6.

37.7.

37.8.

38.

CANOE POLO RULES

CHAPTER 3, GAME REGULATIONS

Any hard tackle to the side of the kayak if it is at angles between eighty (100) degrees and by momentary contact. Tackling an opponent who is not within three (3) metres of the ball. Tackling an opponent when the tackler is not competing for the ball.

ILLEGAL JOSTLE

(80) and hundred

Signals 10 and 15 apply. A jostle is a player manoeuvring their kayak against an opponent’s kayak between the six (6)-metre lines and the goal line, to gain a position where neither player is attempting for the ball. The following jostling is illegal. When a player is stationary or attempting to maintain a position and their body is moved by more than half a metre sustained contact from an opponent’s kayak.

When the contact to the opponent’s kayak would be defined as a kayak-tackle. A player with the whole kayak behind the goal line may not be jostled, as they are not in the six (6) -metre area.

ILLEGAL SCREEN

Signals 9 and 15 apply. A screen is a player’s stationary kayak impeding the progress of an opponent’s kayak. A player’s kayak is stationary if the kayak is not moving and the player is not attempting any active paddle strokes. The following is an illegal screen or obstruction. Actively impeding outside of the six (6)-metre area the progress of a player towards the goal where neither player is competing for the ball.

Actively impeding the progress of a player towards the ball, where the player is not within three (3) metres of the ball. Actively impeding the progress of a player where the player is:

-
not in possession of the ball
-
not within three (3) metres of the ball and is not the nearest player to the ball, the ball being on the water not in the air
-
not competing for the ball

ILLEGAL HOLDING

Signals 9 and 15 apply. A player restricting the movement of an opposing player or gaining support or propulsion by placing their hand, arm, body or paddle on the kayak, or holding the opposing player or equipment.

A player using for propulsion or support, or moving out of place, any playing area equipment

e.g. boundary markers, goal supports, or any surrounding object.

UNSPORTING BEHAVIOUR

Signal 17 with a green card applies. The following is defined as unsporting behaviour:

Any infringement committed by a player during a break in play. Hindering another player's attempt at righting themselves after capsizing. A player who is upside down must be allowed to get their head and both shoulders above the water before an opponent is allowed to attempt another tackle.

Interference with the equipment of an opponent. Such as holding or moving another player's paddle out of their reach, or deliberately preventing the player from regaining possession of the paddle.

Use of deliberate delaying tactics. Such as throwing the ball away, or deliberately obstructing the opposition, to delay a quick restart after an infringement. Players showing dissent. Retaliation.

Foul or abusive language. Other unsporting behaviour to a player, referee or other official or behaviour considered detrimental to the game, at the discretion of the referee.

DEFENCE OF GOAL

CHAPTER 3, GAME REGULATIONS

  1. The one defending player most directly under the goal, in order to defend the goal with the paddle is considered to be the goalkeeper at that time. The goalkeeper’s body must be facing into the playing area and attempting to maintain a position within one metre of the centre of the goal line. If two or more players are directly under the goal, the player most directly under the goal is considered the goalkeeper at that time.
  2. If the goalkeeper is not in possession of the ball and is moved or unbalanced by contact from an opposing player, then that player has committed an illegal tackle. Infringement incurs a sanction. Signals 10 and 15 apply.
  3. If an attacker moves the goalkeeper by pushing a defender into the goalkeeper, where none of the defenders have possession of the ball, the attacker shall be penalised. If the defender has an opportunity to avoid contact with the goalkeeper after being pushed, but does not, the attacker will not be penalised.
  4. If a defender pushes the attacker onto the goalkeeper, then the attacker should not be penalised. If the attacker has an opportunity to avoid contact with the goalkeeper after being pushed, but does not, the attacker will be penalised.
  5. If an attacker, in possession of the ball, whose original direction or speed would not have led to contact with the goalkeeper is pushed onto the goalkeeper by a defender, the attacker will not be penalised.
  6. A goalkeeper who is not in possession of the ball, but is attempting for the ball on the water, can be tackled like any other player. If the goalkeeper does not gain possession they will not regain goalkeeper status until the attacker has shot or passed the ball. After the attacker loses possession of the ball, the attacker must not actively impede the goalkeeper's attempt to regain or maintain their position.
  7. Within the six (6) metre area, an attacker must not actively prevent a defender from taking the position as goalkeeper. A defender will be allowed to push an attacker with the kayak, in order to take the position of goalkeeper without penalty, unless dangerous play is used.
  8. As soon as a team has control of the ball they can no longer be considered to be defending and thus cannot have a player defined as a goalkeeper.
  9. REFEREE'S BALL
  1. A referee’s ball will be declared when two or more players of opposing teams have one or more hands firmly on the ball, so that the players share possession of the ball for five (5) seconds. If initial contact is made directly with the ball illegal holding will only apply if either player uses the opposition for support.
  2. If the referee needs to stop the game, not during a break in play and where neither team is at fault (e.g. referee error, faulty goals, injury) and the referee cannot determine who had possession at the time of the whistle, the referee will restart the game with a referee’ s ball.
  3. A referees ball will be taken at the nearest point on the sideline to the incident. Where a referee’s ball is awarded for an incident that occurs between the six (6) metre line and the goal line, the referee’s ball will be held at the nearest six (6) metre line. Signal 8 and Time-out applies.
  4. Two opposing players will line up at right angles to the sideline, on the side nearest their own goal line, near to the sideline where the situation occurred, one metre apart facing the referee. They will place their paddles on the water, but not between their kayaks and their hands on the deck of the kayak or on their paddle.
  5. All other players must be at least three (3) metres away from the point between the two players participating in the referees ball.
  6. The referee will throw the ball on the water between the players and blow the whistle to restart play. Both players must make an attempt for the ball with their hands as soon as it touches the water. The players must not play the ball before it hits the water. Infringement incurs a sanction. Signals 11 and 15 apply.
  7. ADVANTAGE

40.1. The referees can allow play to continue when the team in possession is benefited by play continuing as a result of an infringement by an opponent, if neither referee has blown the

CHAPTER 3, GAME REGULATIONS

whistle. The referee should recognise the illegal-play by signalling play-on. Signals 13 and 14 apply.

  1. The referee can penalise any player who causes an infringement for which advantage is played at the next break in play with a yellow or red card.
  2. Advantage is to be indicated if there is no infringement but players think there is an infringement and have stopped play. (For example a whistle from another playing area, crowds etc.)
  3. SANCTIONS

The referee can impose any combination of the following sanctions for illegal-play depending on the severity and/or frequency of offences being penalised. The referee may send a player off the playing area for varying periods depending on the severity and/or frequency of offence being penalised. Timing of send-offs is suspended for periods of time out or intervals of play.

41.1. Goal-penalty-shot. Signal 16 and time out applies.

  1. A goal-penalty-shot will be awarded for any deliberate and/or dangerous offence in the six (6) metre area where a player is fouled in the act of shooting, or passing or positioning for a near certain goal. The act of shooting begins when a player has contact with the ball, with their hand or paddle, and is clearly attempting or preparing for a shot.
  2. A goal-penalty-shot can be awarded for an offence where a player, outside the 6 metre area, is fouled in the act of shooting or passing or positioning for a near certain goal, whilst the goal is not otherwise defended if no attempt is made to avoid illegal play (deliberate) and/or an offence where paddle contact with the ball in the opponents hand or any illegal play that endangers the opposition occurs (dangerous).
  3. Free shot. Signal 15 applies.
  1. A Free shot may be a direct shot at goal. General play resumes when the ball has travelled one metre horizontally or changed possession to another player of the team. A free shot will be awarded for offences where a goal-penalty-shot, corner throw, goal-line throw, or a centre re-start has not been awarded.
  2. Free throw. Signal 14 applies.
  1. A Free throw may not be direct at goal. General play resumes when the ball has travelled one metre horizontally or changed possession to another player of the team. A free throw will be awarded when a goal-penalty-shot or free shot has not been awarded.
  2. Player sent off for the rest of the game. Signal 17 with a red card applies.
  1. A red card must be awarded to a player receiving a second yellow card for any reason.
  2. A red card should be awarded when a yellow card is disputed or has not had the desired effect of causing the player to control their play or attitude.
  3. A red card should be awarded if a personal attack on a player occurs.
  4. A red card should be awarded for repeated and continuous foul or abusive language.
  5. If a player is sent off for the rest of the game, the player cannot be replaced by a substitute.
  6. Player sent off for two (2) minutes. Signal 17 with a yellow card applies.
  1. A yellow card must be awarded to a player receiving a third green card for any reason.
  2. A yellow card should be awarded for a deliberate and/or dangerous foul that prevents the scoring of a near certain goal where the referee feels that the awarding of only a free shot will not have the desired effect.
  3. A yellow card should be awarded for dangerous illegal play, that is deliberate, repeated, or where no attempt is made to avoid dangerous play.
  4. A yellow card should be awarded for repeated and continuous disputing of referee’s decisions.
  5. A yellow card should be awarded for foul or abusive language.
  6. Players sent off must obey the rules of entry to the playing area for re-entry at the completion of the send-off period.

CHAPTER 3, GAME REGULATIONS

41.6. Warning. Signal 17 with a green card applies.

  1. A green card should be awarded for deliberate unsporting behaviour of major influence to the state of the game.
  2. A green card should be awarded for unnecessary verbal communication to the referee, dangerous play and/or unsporting behaviour.
  3. TAKING THROWS
  1. The player taking any goal line-throw, corner-throw, sideline-throw, free-throw or free-shot must hold the ball above their head, at arms length with their kayak stationary, before taking the throw. Infringement incurs a sanction. Signal 11 and 14 applies.
  2. Goal line-throws, corner-throws, restart throws and sideline-throws may not be direct at goal.
  3. The ball is not in play until the initial throw has travelled at least one metre measured horizontally from the point of release or changed possession to another player of the same team. A player must be allowed to take up their position to take the throw. No opponent may contact the player or their equipment until the throw is taken. The opposition must not attempt to prevent the ball from travelling one metre measured horizontally. Infringement incurs a sanction. Signals 11 and 14 or signals 11 and 15 apply. A free throw will be retaken as a free throw, and a free shot will be retaken as a free shot.
  4. The player must throw the ball within five seconds of being in possession and in a position to take the throw. The five seconds for the restart applies from when any member of the team is in a position to pick up the ball and take the throw. Any dropping or fumbling of the ball will not be considered, provided the initial throw is taken within the five seconds. Infringement incurs a sanction. Signals 11 and 14 or signals 11 and 15 apply. A free throw will be retaken as a free throw, and a free shot will be retaken as a free shot.
  5. Where an infringement occurs that requires the awarding of a free-throw. The throw should be taken at a point that, in the referees sole discretion, best advantages the team. The referee will indicate that the throw be taken either where the infringement occurred or, where the ball was at the time of the infringement, or where the ball landed if it was in flight at the time of the infringement. However, a defence of goal infringement must be taken where the infringement occurred.
  6. TAKING A GOAL PENALTY-SHOT
  1. The player taking the goal penalty-shot will be stationary with their body on the six (6) metre line.
  2. All other players must be in the other half of the playing area until play restarts.
  3. The shot will be taken when referee blows the whistle. The five (5) second rule applies.
  4. Play will restart on the whistle.
  5. The player taking the shot may not play the ball again until it has touched another player or another player’s equipment or the goal frame.
  6. COMPLETION OF PLAY
  1. The timekeeper will indicate the end of the period of playing time by the use of a loud signal. The ball is dead at the start of the signal. The referee shall use signal 2 to confirm the timekeeper's signal.
  2. If a goal penalty-shot has been awarded prior to the signal for completion of play, the goal penalty-shot must be taken before play is to be considered completed. In this situation, the ball shall after it has been thrown immediately be dead if it hits the water.
  3. GOLDEN GOAL EXTRA TIME
  1. Golden-goal extra-time shall, with the exclusion of Grand-finals, consist of up to two periods of three (3) minutes each; with the team scoring the first goal deemed the winner. There shall be a one (1) minute break before the golden-goal extra-time commences and between halves, with a change of ends.
  2. Golden-goal extra-time for Grand-Finals shall consist of up to two periods of ten (10) minutes each; with the team scoring the first goal deemed the winner. There shall be a one (1) minute

CHAPTER 3, GAME REGULATIONS

break before the golden-goal extra-time commences and between halves, with a change of ends.

46. TIEBREAKER SHOOT-OUT

  1. The captain of the team can choose which players, and their order, will participate in the tiebreaker shoot-out. Normally five (5) players will be chosen, however, at the end of playing time, any player(s) who are not part of the game because of a red card send-off, will not take part in the tiebreaker shoot-out and their team will forfeit those shot(s).
  2. The participating players from each team will take tiebreaker shots alternating between teams after each shot. The referee will toss a coin and offer the choice of which team is to shoot first to the team captain that wins the toss. Both teams shoot at the same goal. Unless the Competition Committee has decided which goal should be used, the referee will decide which goal is to be used.
  3. The goalkeeper not involved in defending the goal will position themselves beside the side line nearest the second referee in between shots unless they are taking a shot personally.
  4. If, after each team has had five (5) tiebreaker shots, one team has scored a greater number of goals, then that team will be the winning team.
  5. If, after each team has had five (5) tiebreaker shots, the score is still equal then the teams will take alternate tiebreaker shots, in the same order as the previous round, until, with an equal number of tiebreaker shots, one team has scored more goals.
  6. TAKING A TIEBREAKER SHOT
  1. The player taking the tiebreaker shot will be stationary with their body four metres and fifty centimetres from the goal line.
  2. One player from the defending team may position themselves directly under the goal, in order to defend the goal with the paddle (“the Goalkeeper”). The goalkeeper’s body must be facing into the playing area and attempting to maintain a position within one metre of the centre of the goal line. The goalkeeper must not leave this position during the period of the tiebreaker shot.
  3. All other players must wait in the other half of the playing area until the completion of the tiebreaker shot.
  4. The shot will be taken when the referee blows the whistle. The five (5) second rule applies.
  5. The player must take a direct shot at goal.
  6. PROTEST TO THE COMPETITION COMMITTEE

48.1. A delegation-leader or team-leader may lodge a protest in accordance with these rules. Such protests must be made to, and determined by, the Competition Committee. The Competition Committee may permit a protest to be made by two or more delegation- or team-leaders

jointly where in the Competition Committee’s opinion their grievance arises out of the same decision.

48.2. Objections about scrutineering decisions may be made verbally without fee by a delegation-leader or team-leader to a Scrutineer or the Chief Scrutineer before or during a game in which the equipment is involved. If the objection is made before the game, the equipment may be re-scrutineered. If a scrutineering objection is made during a game the Scrutineer will make a

decision as to whether the Referee should call the player in to have their equipment inspected.

48.3. All decisions of the referees on questions of fact shall be final and their interpretation of the

rules shall be obeyed throughout the game. No protest can be made in relation to an interpretive decision of a referee.

48.4. Any protest must be made:

  1. Within twenty (20) minutes after the game of the incident that resulted in the protest, and be accompanied by a fee of US$20.00 which will be refunded if the protest is upheld; or
  2. Not later than one hour before the start of the game where the protest is against the right of a

player or team to participate in a game, and be accompanied by a fee of US$20.00 which will be refunded if the protest is upheld.

48.5. The Team leader (or his/her representative) must make the notice of protest to the Chief Official in writing setting out:

  1. The incident in question;
  2. The grounds upon which the protest is made; and
  3. The reasons or circumstances supporting the alleged grounds of protest.
  4. Nothing in the rules prevents the withdrawal of a protest by a Team Leader at any time by writing to the Chief Official.
  5. On receipt of a protest in accordance with the Rules, the Chief Official must immediately

forward the notice of protest and any accompanying documents to the Competition Committee.

48.8. The Competition Committee shall, as soon as practical after receiving a protest, investigate

and consider the protest and shall within ten (10) minutes of receiving such notice determine whether:

  1. The protest should be dismissed, because in its determination, the protest is trifling in nature or has no merit; or
  2. The protest warrants further review and determination in accordance with these rules.
  3. If the Competition Committee determines the matter warrants further review in accordance

with these rules, it shall as soon as practicable, having regard to the proximity of relevant events, call a meeting of the Competition Committee.

  1. When a protest is made against a player or a team, the team-leader of the player or team in question shall be presented with a copy of the protest to read.
  2. The Competition Committee may conduct a meeting (or any adjournment it permits) in such manner as it sees fit, but shall:
  1. Give to the protesting Team Leader the opportunity to be heard;
  2. Give due consideration to any statement given by the protesting Team Leader and any relevant official;
  3. Allow the protesting Team Leader to be present along with their representative;
  4. May request or require the protesting Team Leader or any other witness to attend the meeting or provide such evidence as is available; and
  5. Give the Team Leader (or their representatives) of any team that may be directly effected by the protest every opportunity to be heard.
  6. Following consideration of all relevant and available information, the Competition Committee

shall arrive at a finding. A decision of the Competition Committee shall be by a majority decision. The Competition Committee may:

  1. Disqualify a team, or exclude them from further competition;
  2. Where eligibility protest against a team is upheld, disqualify the team from the competition. When a team is disqualified, insofar as is possible, the results of all previous games the team

has played in the competition will be nullified or awarded to their opponents, as appropriate. Any awards of medals, trophies or placing will be rescinded.

  1. Take such other action as it thinks fit and in each case shall give written reasons for its decision.
  2. The Chief Official shall then immediately notify the protesting Team Leader and all other relevant people of the Competition Committee’s decision in writing.
  3. A protest made later - within 30 days from the date when the game in question was held - is only permitted if the officials of the association making the protest can prove that the facts on

CHAPTER 3, GAME REGULATIONS

which the protest is based came to their attention following the conclusion of the competition. A late protest shall be referred to the Chairperson of the ICF Canoe Polo Committee and accompanied by a fee of US$20.00 that will be refunded if the protest is upheld.

49. DISCIPLINARY ACTION BY THE COMPETITION COMMITTEE

49.1. The Competition Committee may summon any team official or player, to appear before a meeting of the Competition Committee convened in accordance with these Rules for the purpose of investigating a matter if in the opinion of the Competition Committee there is reason to believe that they have:

  1. Failed to comply with any of the provisions of these Rules; or
  2. Conducted them in a manner considered to be injurious or prejudicial to the character or interests of the Competition.
  3. The Competition Committee may conduct a meeting (or any adjournment it permits) in such manner as it sees fit, but:
  1. Shall give to the summoned player or team official every opportunity to be heard;
  2. Shall give due consideration to any statement given by the summoned player or team official and any relevant official;
  3. Shall allow the summoned player or team official to be present along with their representative; and
  4. May request or require the summoned player or team official or any other witness to attend the meeting or provide such evidence as is available.
  5. Following consideration of all relevant and available information, the Competition Committee shall arrive at a finding. A decision of the Competition Committee shall be by a majority decision. The Competition Committee may:
  1. Reprimand a player;
  2. Suspend an individual member from participating in part or all of the Competition;
  3. Take such other action as it thinks fit and in each case shall give written reasons for its decision.
  4. Penalise an official for their actions as a player. A player who is also an official may not be penalised as a player for their actions as an official.
  5. The Chief Official shall immediately notify the Team Leader of the summoned player or team official and all other relevant people of the Competition Committee’s decision in writing.
  6. APPEAL TO THE JURY

50.1. A Team or Delegation Leader may appeal against a decision of the Competition Committee in accordance with these rules on the grounds that a decision of the Competition Committee was not made in accordance with these Rules. Such appeals must be made to, and determined by, the Jury. The Jury may permit an appeal to be made by two or more Team Leaders jointly

where in the Jury’s opinion their grievance arises out of the same Competition Committee decision.

50.2. All decisions of the referees on questions of fact shall be final and their interpretation of the

rules shall be obeyed throughout the game. No appeal can be made in relation to an interpretative decision of a referee.

50.3. Any appeal against a decision of the Competition Committee must be made within sixty (60) minutes of the receipt of notification by the Competition Committee of their decision to

dismiss a protest, and be accompanied by an appeal fee of US$50.00 which will be refunded where the Jury refers the matter back to the Competition Committee.

50.4. The Team leader (or his/her representative) must make the notice of appeal to the Chief Official in writing setting out:

  1. The decision of the Competition Committee in question;
  2. The grounds upon which the appeal is made; and
  3. The reasons or circumstances supporting the alleged grounds of appeal.

CHAPTER 3, GAME REGULATIONS

  1. Nothing in the rules prevents the withdrawal of an appeal by a Team Leader at any time by writing to the Chairman of the Jury.
  2. On receipt of a notice of appeal in accordance with the Rules, the Chief Official must immediately forward the notice of appeal and any accompanying documents to the Jury.
  3. The Jury shall, as soon as practical after receiving a notice of appeal, investigate and

consider the appeal and shall within ten (10) minutes of receiving such notice determine whether:

  1. The appeal should be dismissed, because in its determination, the appeal is trifling in nature or has no merit; or
  2. The appeal warrants further review and determination in accordance with these rules.
  3. If the Jury determines the matter warrants further review under in accordance with these

rules, it shall as soon as practicable, having regard to the proximity of relevant events, call a meeting of the Jury.

50.9. The Jury may conduct a meeting (or any adjournment it permits) in such manner as it sees fit, but shall:

  1. Give to the appealing Team Leader and the Competition Committee the opportunity to be heard;
  2. Give due consideration to any statement given by the appealing Team Leader and the Competition Committee;
  3. Allow the appealing Team Leader and the Competition to be present along with their representative; and
  4. May request or require the appealing Team Leader, the Competition Committee or any other witness to attend the meeting or provide such evidence as is available.

50.10. Following consideration of all relevant and available information, the Jury shall arrive at a finding. A decision of the Jury shall be by a majority decision. The Jury shall notify the Chief

Official of its finding as soon as practicable. The Chief Official shall then immediately notify the appealing Team Leader and all other relevant people of the Jury’s decision in writing.

  1. If the Jury considers the ground alleged by the appealing Team Leader to be satisfied, it shall direct the Competition Committee to reconsider the matter.
  2. The Jury has no power of decision-making, and will review the matter as set out in the appeal.

They may either refer the matter back to the Competition Committee for reconsideration, or dismiss the appeal.

  1. The Competition Committee shall comply with any direction of the Jury given a protest back for reconsideration.
  2. Any further decision of the Competition Committee under the direction of the Jury shall be

final, and no other further appeal to the Jury shall be available to the appealing Team Leader in respect of that matter.

51. APPEAL TO THE ICF BOARD OF DIRECTORS

  1. A Team Leader who is aggrieved by the decision of the Competition Committee after having first appealed to the Jury, may appeal to the ICF Board of Directors for determination by it under the ICF Statutes. The decision of the ICF Board will be final and binding and it is agreed that the Team Leader or their Federation may not institute or maintain proceedings in any court or tribunal other than this Court.
  2. A Team Leader or Federation wishing to appeal to ICF Board must given written notice of that fact to the Secretary General within 31 days of the date of the notification of the decision of the Competition Committee against which the appeal is made.
  3. Failure to observe the time limits in the previous rule will render any appeal a nullity provided that the Team Leader may apply to ICF Board for an extension of time in which to commence an appeal by reason of exceptional circumstances.

CHAPTER 4, SPECIAL RULES FOR WORLD CHAMPIONSHIPS

CHAPTER 4. SPECIAL RULES FOR WORLD CHAMPIONSHIPS

Rules in this section, specifically for World Championships are in addition to, or to override, those in earlier sections.

1. ARRANGEMENTS

  1. World Championships may be arranged with the consent of the ICF Board of Directors. Championships shall be only open to national federations who are members of the ICF.
  2. The Competition Area shall be enclosed from the weather, excepting where it can be clearly shown from meteorological records that the Championships are extremely unlikely to be affected by wind or rain.
  3. World Championships in Canoe Polo are held in even-number years at a place and time in accordance with the ICF Canoe Polo Rules and the ICF Canoe Polo Committee’s World Championship Manual.
  4. World Championships shall be held for the following events: Senior Women; Senior Men; Under-21 Women and Under-21 Men
  5. World Championships are open for national teams. No more than one team from a country may be entered in each category.
  6. In any category a valid World Championship is held only if at least six national federations

from at least three continental groupings start in that event. If during the competition a team drops out, the validity of the championship is not affected.

2. COMPETITORS

  1. All individuals taking part in an international competition must in each case obtain special permission from their national federation.
  2. All players must either be nationals of the country they are representing, or have been domiciled in the country for two years or more, and must be affiliated to the National Federation. This rule does not apply in the case of a player who leaves their country of origin to marry in another country. They can, in this case, compete for their new federation without awaiting the delay of two years.
  3. JURY AND OFFICIALS
  1. During the World Championships the supreme authority rests with the Jury.
  2. The Jury shall consist of a maximum of five persons. The Board of Directors of the ICF appoints these persons.
  3. One of the members of the Jury, either the President of the ICF or another member of the

ICF Board of Directors is named Chair of the Jury. Subordinate to this Jury are the Chief Official and other officials.

3.4. The Competition Committee shall consist of three officials who shall be in possession of a

valid International Official Card, to the discipline related. They shall belong to different national federations.

3.5. The maximum number of officials to officiate the World Championships shall be eight (8)

per game, excluding the Jury, Chief Official, Competition Organiser, Technical Organiser, Chief Referee, Chief Scrutineer and Chief Table Official.

  1. All Referees must be in possession of a valid International Canoe Polo Referee Card and/or be endorsed by the ICF Canoe-Polo Committee.
  2. Neutral Referees must referee all games, i.e. from countries other than those represented by the two teams playing.
  3. APPOINTMENT

4.1. The following groups are responsible for appointing the following officials:

Officials World Championships

Jury ICF Board of Directors Chief Official ICF Board of Directors Competition Organiser Technical Organiser Chief Referee Chief Scrutineer Chief Table Official Medical Official Media Official

5. ENTRIES

  1. For the World Championships a schedule is set, which determines when an invitation has to be sent out, close of entries, the provisional program and program reaches the participating teams and when the delegation details have to be with the Organising Committee.
  2. In weeks prior to the competition: Invitation 20 weeks closing date entry 12 weeks provisional program 10 weeks delegation details 2 weeks
  3. Charges may only be made in the contract between the ICF and the National Federation organising the Championships.
  4. All matters relating to Invitations and Entries, undertaken by the Organising Committee, are supervised and subject to the approval of the ICF Canoe Polo Committee.
  5. Invitations to World Championships shall be issued by the organising national federation and shall be made in accordance with the ICF rules and regulations.
  6. Invitations must be sent to all National Federations.
  7. World Championships are open to national teams. No more than one team from a country may be entered in each category.
  8. Where selection of entries is required, such selection shall be modified to retain at least one entry from each Continental grouping.
  9. The provisional programme will be notified to all teams who have entered the competition.
  10. SYSTEM, PROGRAMME AND SCHEDULE LIMITATIONS
  1. A World Championship shall not extend over more than seven (7) successive days.
  2. More than one playing area may be used for the first and intermediate rounds of the competition. Games in a group must be held at the same playing area.
  3. The games of the final rounds must be held in the same playing area.
  4. A team shall not be required to play at more than one venue on any single day.
  5. A team shall not be required to play games spread over more than 9 hours on a single day.
  6. A team shall not be required to play its first game of the day less than 12 hours after its last game of the preceding day.
  7. A team shall not be required to play more than four (4) games on a day.
  8. A team shall not be required to play more than two (2) games in any period of 4 hours.
  9. A team shall not be required to play a game less than one (1) hour after completion of its previous game.
  1. A team must play at least one game on the same day as and prior to playing in a Grand Final.
  2. SELECTION OF COMPETITION SYSTEM
  1. The competition in each category shall be run in several rounds. The I.C.F. Canoe Polo committee shall decide the number of rounds per category.
  2. The First round is a league system. The teams shall be divided into equal, or near equal size groups. The National Teams will be seeded using the results of the previous World

CHAPTER 4, SPECIAL RULES FOR WORLD CHAMPIONSHIPS

Championships and Continental Championships. The I.C.F. Canoe Polo committee shall decide the number of groups and the seeded National Teams in each group.

  1. The Second round, the intermediate round, will lead to the third round. In the Intermediate Round teams that have qualified from the Preliminary Round may be divided into new groups. Each group plays a league or knockout system to determine progression to the third round. The I.C.F. Canoe Polo committee shall decide the number of groups and the system to play in the second round.
  2. The third round, the Elimination Finals, teams will play each other in a knockout system, as per the final series systems in the Appendix: Game Systems. Teams are progressively eliminated until the last two teams play each other in a Grand Final to decide the winner. The

I.C.F. Canoe Polo committee shall decide which system will be used in the third round.

8. PLAYING AREA

  1. The length of the playing area must be thirty-five (35) metres and the width twenty-three (23) metres. The Immediate-Surround of the playing area shall be an unobstructed area of water, for a minimum width of one metre outside all boundaries.
  2. The water throughout the playing area must at least one hundred and twenty (120) centimetres deep.
  3. There must be a clear height of at least seven (7) metres above the playing area.
  4. THE BALL

9.1. The ICF Canoe Polo Committee must approve the colour and brand of the balls to be used.

10. IDENTIFICATION

  1. The players of a team shall be numbered 1 to 10. This number shall be displayed on the body covering and on the helmet.
  2. PLAYING TIME
  1. Playing time shall be two (2) periods each of ten (10) minutes, unless extra periods need to be played or a penalty shoot-out has to take place. There will be no shorter minimum playing time.
  2. The half time interval shall be three (3) minutes. There will be no shorter minimum half time interval.
  3. PROTEST
  1. A protest made during the competition must be addressed to the Competition Committee and handed to the Chief Official not later than 20 minutes after publication of the results.
  2. The Chief Official must notify immediately all parties involved in the protest. After 20 minutes the Chief Official closes the case and starts the deliberation on the protest. The decision of the Competition Committee on the protest must be confirmed in writing, not later than 10 minutes after closing of the protest, giving reasons for the decision. The Chief Official must hand the decision to the team leaders. The team leaders must acknowledge receipt of it by

signing the Competition Committee's copy and recording the time for the case of any further appeal.

12.3. All protests shall be made in writing and be accompanied by a fee of US$25.00 (or equal

amount in the currency of the country in which the championships are arranged). The fee will be refunded if the protest is upheld.

  1. When a protest or a report is made against a player or a team, the team leader of the player or team in question shall be presented with a copy of the protest or report to read.
  2. APPEAL

13.1. An appeal against a decision of the Competition Committee must be addressed to the Chairman of the Jury in writing and be accompanied by a fee of 25 US dollars (or equal

amount in the currency of the country in which the championships are arranged). The appeal must be handed to the Chairman of the Jury not later than 20 minutes after the team leader has been informed with a written communication of the decision against the player or team and has signed the receipt given. The fee will be refunded if the appeal is upheld.

  1. At the World Championships the decision of the Jury is final.
  2. AWARDS
  1. The championships medals shall be given according to the Olympic Protocol.
  2. The championships medals shall be given in three values: gilded for 1st place, silvered for

2nd place and bronze for 3rd place and shall be furnished by the ICF at the expense of the organising national federation.

  1. Each medal shall be inscribed with the name, year and category of the competition for which they are awarded.
  2. The medals must on no account be presented to any other persons than those who have won championships event.
  3. Only these medals, to the exclusion of all other prizes, are to be presented at the official ceremony. Other prizes may be presented on an occasion other than this ceremony.
  4. To maintain the dignity and solemnity of the presentation ceremony the players receiving medals must wear training suits or national uniform.
  5. ANTI-DOPING
  1. Doping control shall be conducted in accordance with the ICF doping control regulations under the supervision of the ICF Medical Committee.
  2. RESULTS AND REPORTS

16.1. The results, reports of any protest made, and other necessary documents concerning the

games, must be sent to the ICF Headquarters by the organising national federation on the day of the final.

16.2. The results concerning the games must be sent to the ICF Bulletin Editor by the organising federation on the day of the final.

APPENDIX: REFEREE HAND SIGNALS APPENDIX: SCRUTINEERING APPENDIX: PLAYING AREA APPENDIX: GAME SYSTEMS

CANOE POLO RULES APPENDIX, REFEREE HAND SIGNALS APPENDIX: REFEREE HAND SIGNALS

1. REFEREE HAND SIGNAL

1.1.

1. START / INFRINGEMENT

Arm forward and bent upwards with palm open and facing sideways head level.

1.2.

  1. COMPLETION OF HALF / FULL TIME Arms crossed in front of chest. Palms out.
  2. GOAL

1.3.

Arms extended, palms together. Point to centre of field.

1.4.

4. DISALLOWED GOAL

Repeated crossing of arms at thigh level. Palms open.

1.5.

    1. SIDELINE THROW / CORNER
    2. Point at sideline. Other arm showing direction of play.
    1. GOAL LINE THROW
    2. Point open hand, arm extended along goal line. Other arm showing direction of play.
  1. TIME OUT Form "T" with hands above head.
    1. REFEREE'S BALL
    2. Arms extended forward at shoulder level, fists clenched, thumbs up.
    1. OBSTRUCTION / HOLDING
    2. Hold one arm up in the air fist clenched for the period of 2 seconds, and then point at the position where the free shot has to be taken. Other arm showing direction of play.
  2. ILLEGAL TACKLE

Hold clenched fist against hip for the period of 2 seconds, and then point at the position where the free shot has to be taken. Other arm showing direction of play.

1.11.

11. 5 SECONDS / POSSESSION

Hold hand up at side at head level, palm forward. Spread all fingers for the period of 2 seconds, and then point at the position where the free shot has to be taken. Other arm showing direction of play.

1.12.

12. ILLEGAL USE OF PADDLE

The side of the other hand repeatedly chops the upper arm showing in direction of play for the period of 2 seconds, and then point at the position where the free shot has to be taken.

1.13.

13. PLAY ON / ADVANTAGE

One arm elbow bent, hand pushing back and forth across the body at hip level at least three (3) times. Other arm showing direction of play.

1.14.

14. FREE THROW

Arm extended, palm open, pointing in direction of play parallel to side of field. Other arm showing offence signal (1, 5, 6, 11 or 13).

1.15.

    1. FREE SHOT
    2. Arm extended, index finger pointing at goal in direction of attack. Other arm showing offence signal (9, 10, 11 or 12).
    1. GOAL PENALTY SHOT
    2. Both arms extended, index fingers together and pointing at goal.
  1. SHOWING CARDS

Green card -warning Yellow card -2 minutes send off Red card -send off for the rest of game

Hold card above head. Other arm pointing to player. If necessary, indicate number of player with fingers. Use clenched fist to indicate ten where a number 10 or larger is required.

APPENDIX, SCRUTINEERING

APPENDIX: SCRUTINEERING

1. KAYAK

  1. The kayak may not be longer than 3100 mm and not less than 2100 mm including padding, not be wider than 600 mm and not less than 500 mm. The weight, including padding, may not be less than 7kg. There may be no sharp projections or edges. All curves must stay within the regulations of this article. Padding as in the regulations, must be firmly fixed to the bow and stern of the kayak. The kayak will be scrutineered with gauges.
  2. Overall Dimensions. The overall dimensions define the parameters of the kayak for Canoe Polo. For kayaks with integral padding the kayak will be measured with the padding in place.
  3. All references to plan, side, end, axis, etc. refer to the kayak as set up in a normal position, and remaining in the same position for all measurements.

PLAN VIEW OF SECTIONS/ZONES

Length: Minimum 2100 mm and maximum 3100 mm Section AA' to BB' - Front Impact Zone (Bow) 100 mm minimum radius at any point on B-A-B' Section BB' to CC' - Front Section Section CC' to DD' - Cockpit Section Section DD' to EE' - Rear Section Section EE' to FF' - Rear Impact Zone (Stern) 100 mm minimum radius at any point on E-F-E'

1.4. Safety requirements

  1. The kayak may have no sharp projections or edges or other dangerous features. The shape of the kayak must comply with the detailed specifications. All metal bolts, screws or other fixing devices present in plastic kayaks and/or glass kayaks should be recessed.
  2. The kayak must have soft, shock absorbing material firmly affixed to the bow and stern ends, sufficient to prevent injury to players and to reduce damage to equipment. The padding must comply with the detail specifications.
  3. The kayak must have sufficient buoyancy to keep it afloat, so that some part breaks the surface of the water, even when it is completely full of water. If required by the Competition Organiser for the particular Playing-Area, the kayak must have additional buoyancy installed.
  4. Edge
  1. The edge of the kayak must be of sufficient radius so as not to cause injury to a player on impact.
  2. The edge, is the line around the kayak (not necessarily the join or gunwale line) where the side or end meets the vertical tangent. References to the top, upper, lower or bottom are relative to this edge.
  3. In plan, the minimum radius of convex curvature for the edge is 100 mm throughout the edge of the kayak.
  4. In profile, the minimum radius of curvature for the edges in each section is detailed in the following paragraphs.
  5. Top surface
  1. The top surface must be smooth so as not to cause injury to a player. Those parts of the cockpit covered by the spray deck are not included.
  2. Minimum radius of convex curvature allowed in the top surface (section BB' to EE') is 5mm. Recesses in the hull or deck for the purpose of hiding bolt or screw heads etc. are to be permitted. Recesses should be safer than a projecting fixing device in order to be legal. Where recesses are provided to improve safety by eliminating projecting fixing devices, the

APPENDIX, SCRUTINEERING

5mm radius shall be relaxed as far as it would cover the radius of any transition curve between the deck and the side surfaces of any such recess.

  1. See separate specification for top surface of impact zones.
  2. Bottom surface
  1. The bottom surface must be smooth so as not to cause injury to a player. The minimum radius of curvature for the bottom surface in each section is detailed in the following paragraphs.
  2. Front impact zone
  1. (Section AA' to BB') The front impact zone must be sufficiently rounded so as to not cause injury to other players, or damage to opponents' kayaks.
  2. Edge and lower surface in profile: For the part from a point Y (this Y point needs to be indicated on all the diagrams following in order to make sense) above the edge, and for the bottom surface, the minimum radius of curvature allowed is 50 mm. For scrutineering purposes when padding is in place, the kayak must reach a thickness of 80 mm within 50 mm of the back of the padding.
  3. Shape in plan: In plan, the minimum radius of convex curvature allowed is 100 mm. A minimum width of 200 mm within the first 100 mm must be reached. This first 100 mm is measured from the back of the padding against the kayak.
  4. Top Surface in profile: Minimum radius of convex curvature allowed in the top surface of the impact zone is 20 mm.
  5. Front section

1.9.1. (Section BB' to CC'). Edge and lower surface in profile: For the part from a point Y (30 mm above the edge) to the edge, and for the bottom surface, the minimum radius of convex curvature allowed is 50 mm.

  1. Cockpit section (Section CC' to DD'). Edge and lower surface in profile: For the part from a point Y (15 mm above the edge) to the edge, and for the bottom surface, the minimum radius of convex curvature allowed is 20 mm.
  2. Rear section
  1. (Section DD' to EE'). Edge and lower surface in profile: For the part from a point Y (20 mm above the edge) to the edge, and for the bottom surface, the minimum radius of convex curvature allowed is 30 mm.
  2. Rear impact zone
  1. (Section EE’ to FF’, Stern) The rear impact zone must be sufficiently rounded so as to not cause injury to other players, or damage to opponents' kayaks.
  2. Edge and lower surface in profile: For the part of the kayak from a point Y above the edge, and for the bottom surface, the minimum radius of curvature allowed is 30 mm. For scrutineering purposes when padding is in place, the kayak must reach a thickness of 60 mm within 50 mm of the back of the padding.
  3. Shape in plan: In plan, the minimum radius of convex curvature allowed is 100 mm. A minimum width of 200 mm within the last 100 mm of the kayak. This last 100 mm is measured from the back of the padding against the kayak.
  4. Top Surface in profile: Minimum radius of convex curvature allowed in the top surface of the impact zone is 5 mm.
  5. Depth
  1. The depth at the cockpit must be sufficient to provide some protection from impact for the player.
  2. Throughout the length of the cockpit section of the kayak (from CC' to DD'), on each side of the cockpit, the kayak must be at least 180 mm deep, as seen in profile, not including the cockpit edge.
  3. KAYAK GAUGES
  1. Standardised gauges are to be used to test compliance with the specifications. The gauges need to be from sheet aluminium and precisely engineered.
    1. To gauge rise from the edge of the kayak, hold edge W-X of the gauge vertical and perpendicular to the kayak. Align ‘edge mark’ with the edge of the kayak. Side Y-Y’ towards the kayak. Point Y indicates specified rise form the edge.
      1. If the ‘edge mark’ touches the edge, but point Y does not touch the kayak, then either the radius at that point is to small or does not rise high enough.
      2. If any points between Y and ‘edge mark’ on the kayak touch the gauge, but not both Y and ‘edge mark’, then the radius at that point is too small. If the kayak is exactly to minimum specification point Y and ‘edge mark’ and all points between will be touching.
      3. If both points Y and ‘edge mark’ touch, but no points between, then the radius at the ‘edge mark’ must be too small. If that portion of the kayak being tested in general is of more than sufficient radius, point Y will touch, but no other part. In this case the rise test is passed.
  1. To gauge the radius of curvature the radius portion of the appropriate gauge, must be applied perpendicular to the surface being tested. If both points X and X’ touch the surface at the
  2. The gauges to use for the measuring of the different sections are:

same time without the rest of the kayak, the test is passed.

  1. Gauge 1, edge gauge, 50 mm radius, 30 mm rise must be used to measure sections AA’ to BB’ (bow), EE’ to FF’ (stern) and BB’ to CC’ (front section).
  2. Gauge 2, edge gauge, 20 mm radius, 15 mm rise must be used to measure section CC’ to DD’ (cockpit section).
  3. Gauge 3, edge gauge, 30 mm radius, 20 mm rise must be used to measure section DD’ to EE’ (rear section).
  4. Gauge 4, curve gauge, 100 mm radius, must be used to measure in plan sections AA’ to BB’ (bow) and EE’ to FF’ (stern).
  5. Gauge 5, depth gauge, 180 mm rise, must be used to measure section CC’ to DD’ (cockpit area).
  6. PADDING

3.1. Soft shock absorbing padding at least 30 mm thick at the horizontal centreline and 50 mm wide must be firmly attached to cover the edges of the front and rear of the kayak at the ends for at least 100 mm from the ends.

3.1.1. Soft shock absorbing material must be homogeneous (e.g.: foam, soft rubber). If it relies on a composite construction for its minimum thickness and shock absorbing property, then the essential shock absorbing property of the padding must not be lost under compression. The

APPENDIX, SCRUTINEERING

characteristics should be measured at the temperatures that will prevail during the competition.

  1. Thick must be a minimum of 30 mm when uncompressed. The padding must be compressible (by the scrutineer’s or player's thumb) by at least 10 mm. The padding must not be compressible to less than 10 mm thickness. The thickness and compression are measured parallel to the axis of the kayak.
  2. The 30 mm thick must be reached on the horizontal centreline. It may be reduced to not less than 20 mm thick at a width of 50mm. (See profile diagrams). (not coming out clear)
  3. The attachment must be durable enough to be reasonably expected to last for the entire duration of the competition. It must not move out of place during impact against other kayaks or the poolside. In general one layer of tape is not enough.
  4. If rivets or bolts (or similar) are used to attach the padding, they must be recessed at least 20mm into the padding.
  5. The padding must be attached in a way that the edges and ends of the padding do not protrude, liable to catch on things. If tubing is used, the ends of the tubing must be closed or covered.
  6. The padding must be positioned on the edge (see definition of edge in kayak specifications) to cover at least 15 mm above and below the edge. It must continue around the ends to cover at least 100 mm down the length of the kayak, the edges of the impact zone
  7. PADDLE

4.1. The paddle must be double-bladed with a maximum length of 2200 mm. There may not be sharp projections or edges. The blades shape, thickness and curves must stay within the regulations of this article. The paddle will be scrutineered with a gauge.

  1. The paddle may not have sharp projections or edges or other dangerous features.
  2. The blades to be no more than 500 mm x 250 mm in plan. The edges must have a minimum radius of 30 mm in plan and a minimum thickness of 5 mm. Metal tipped blades are not allowed, whether padded or not.
  3. PADDLE GAUGE
  1. A standardised gauge is to be used to test compliance with the specifications. The gauge needs to be from sheet aluminium and precisely engineered.
  2. To gauge the radius of curvature the radius portion of the paddle gauge, must be applied perpendicular to the surface being tested. If both points X and X’ touch the surface at the same time without the rest of the paddle, the radius test is passed. To gauge the thickness of the paddle-blade, hold the slot over the blade. If the paddle does

CANOE POLO RULES APPENDIX, SCRUTINEERING

not enter the slot, the test is passed.

6. HELMET

  1. The helmet must be a safety one and suitable. They must protect against any blow, which may be reasonably anticipated in the course of a game covering from the jaw line to the rear point of the skull, such that no contact is possible between the skull and a blade on a horizontally held paddle.
  2. FACE-PROTECTOR
  1. The face protector must be of a strong material such as steel or any equal strong material. In any part of the face protector, an object 70 mm wide and 70 mm thick must not be able to enter. The face protector must be securely fixed to the helmet, without sharp or dangerous fixings. They may not present any sharp or dangerous part. It must protect against any blow that may be reasonably anticipated in the course of a game. It must cover the entire face of the player beginning at the lower level of the chin and covering the surface between the two temples.
  2. BODY PROTECTION

8.1.1. The body protection must be at least 15 mm thick. They must protect against any impact from other players equipment, which may be reasonably anticipated in the course of a game. The body protection must begin 100 mm of the cockpit rim measured at the player’s side, with the player sitting normally in their kayak. The gap between the top of the protection at the side and the top of the armpit measured with the arm horizontal must be less than 100 mm.

APPENDIX, PLAYING AREA

APPENDIX: PLAYING AREA

1. PLAYING AREA

1.1. The ideal playing area has a length of thirty-five (35) metres and a width of twenty-three (23) metres. The immediate surround of the playing area shall be an unobstructed area of water, for a minimum width of one metre outside all boundaries.

CANOE POLO RULES APPENDIX, GAME SYSTEMS APPENDIX: GAME SYSTEMS

1. COMPETITION SYSTEM TABLES AND DIAGRAMS

1.1. Knockout System

1.1.1. Final Series from 1 group 2 games

A = B = C = W = 1st in group 2nd in group 3rd in group winner game 1 = Semi-final game 2 = Minor final game 3 = Grand final
L= loser
1.1.2. Final Series from 1 Group 3 games
A = B = C = W = 1st in group 2nd in group 3rd in group Winner game 1 = Semi final game 2 = Minor final game 3 = Grand final
L = Loser
1.1.3. Final Series from 1 group 3 games
A = B = C = D = W = 1st in group 2nd in group 3rd in group 4th in group winner game 1= Semifinal game 2 = Minor final game 3 = Grand final
L= loser
1.1.4. Final Series from 2 groups 4 games
A = B = C = D = W = 1st in group A 1st in group B 2nd in group A 2nd in group B Winner game 1 = Semifinal game 2 = Semifinal game 3 = Minor final game 4 = Grand final
L = Loser

1.1.5. Final Series from 2 groups 4 games

A = B = C = D = W = 1st in group A 2nd in group B 1st in group B 2nd in group A Winner game 1/2 game 3 game 4 = Semifinals = Place final = Grand final
L = Loser
1.1.6. Final Series from 4 groups. 6 games
A = B = C = D = W = L = 1st in group A 1st in group B 1st in group C 1st in group D Winner Loser game 1/2 = Preliminary semifinal game 3 = Minor semifinal game 4 = Major semifinal game 5 = Minor final game 6 = Grand final
1.1.7. Final Series from 1 group. 6 games
A = B = C = D = E = W = L = 1st in group 2nd in group 3rd in group 4th in group 5th in group Winner Loser game 1 = Major quarter final game 2 = Minor quarter final game 3 = Major semifinal game 4 = Minor semifinal game 5 = Minor final game 6 = Grand final
1.1.8. Final Series from 2 groups. 9 games

A = 1st in group A game 1/2/3 = Round 1 B = 1st in group B game 4/5 = Quarter finals C = 2nd in group A game 6 = Major semifinal D = 2nd in group B game 7 = Minor semifinal

APPENDIX, GAME SYSTEMS

E = 3rd in group A game 8 = Minor final F = 3rd in group B game 9 = Grand final W = Winner L = Loser

1.1.9. Final Series from 2 groups. 6 games

A = B = C = D = E = F = W = 1st in group A 1st in group B 2nd in group A 2nd in group B 3rd in group A 3rd in group B Winner game 1/2 = Quarter finals game 3 = Major semifinal game 4 = Minor semifinal game 5 = Minor final game 6 = Grand final
L = Loser
1.1.10. Final Series from 3 groups. 9 games
A = B = C = D = E = F = W = 1st in group A 1st in group B 1st in group C 2nd in group A 2nd in group B 2nd in group C Winner game 1-6 = First round game 7 = Semifinal game 8 = Minor final game 9 = Grand final
L = Loser
1.1.11. Final Series from 3 groups. 12 games
A = 1st in group A
B = 1st in group B
C = 1st in group C
D = 2nd in group A
E = 2nd in group B
F = 2nd in group C

game 1-6 game 7/8 game 9 game 10 game 11 game 12 = First round = Quarter finals = Major semifinal = Minor semifinal = Minor final = Grand final

W = Winner L = Loser

1.1.12. Final Series from 4 groups. 12 games

A = B = C = D = E = F = G = H = W = 1st in group A 1st in group B 1st in group C 1st in group D 2nd in group A 2nd in group B 2nd in group C 2nd in group D Winner game 1-4 game 5/6 game 7 game 8 game 9 game 10 game 11 game 12 = First round = Quarter finals = Place final = Major semifinal = Minor semifinal = Place final = Minor final = Grand final
L = Loser
1.1.13. Final Series from 4 groups. 14 games

A = 1st in group A game 1-4 = First round B = 1st in group B game 5/6 = Quarter finals C = 1st in group C game 7 = Major semifinal D = 1st in group D game 8 = Minor semifinal E = 2nd in group A game 9 = Minor final F = 2nd in group B game 10 = Grand final G = 2nd in group C H = 2nd in group D W = Winner L = Loser

2. POOL SYSTEM

2.1. For 9 teams:

2.1.1. 1st round (QUALIFICATION ROUND) 3 groups of 3 teams

APPENDIX, GAME SYSTEMS

POOL A POOL B POOL C A1 B1C1 A2 B2C2 A3 B3C3

All teams in each pool play against each other. The first and second teams of each group play in round 2 (Semi final) for places 1 to 6, the third teams play for places 7,8 and 9.

2.1.2. 2nd round The first teams in each group plays against the second teams of the other groups.

The results of the 2nd round are put in a schedule. The points are given as shown in the competition system of the ICF-results.

  1. 3rd round The final: First of the schedule against Second of the schedule Place 3: Third of the schedule against Fourth of the schedule Place 5: Fifth of the schedule against Sixth of the schedule.
  2. For 12 teams:

2.2.1. 1st round (QUALIFICATION ROUND) 3 groups of 4 teams

POOL A POOL B POOL C A1 B1C1 A2 B2C2 A3 B3C3 A4 B4C4 All teams in each pool play against each other. The first and second teams of each group play in round 2 group "D". The third and fourth teams of each group play in round 2 group "E".

2.2.2. 2nd round. Group "D": The first teams in each group plays against the second teams of the other groups

Group "E": The third teams in each group plays against the fourth teams of the other groups

The results of the Semi finals are put in a schedule. The points are given as shown in the competition system of the ICF-results.

APPENDIX, GAME SYSTEMS

2.2.3. 3rd round The final: First of group "D" against Second of group "D" Place 3: Third of group "D" against Fourth of group "D" Place 5: Fifth of group "D" against Sixth of group "D" Place 7: First of group "E" against Second of group "E" Place 9: Third of group "E" against Fourth of group "E" Place 11 Fifth of group "E" against Sixth of group "E"

NOTE: With more teams use 4 pools.

3. LEAGUE-SYSTEM

3.1. For up to 7 teams the teams play against: each other, for the second round use 3.3.1. and for the third round use 3. 4. For more than 8 teams put the teams in two groups. In the first round they play against each other. In the second round as 3.3.2. and for the third round as 3.4.

3.2. 1st round (QUALIFICATION ROUND) Group of 4 teams:-

1. Game Team 1 against Team 4

2. Game 3 against 2

3. Game 4 against 3

4. Game 2 against 1

5. Game 4 against 2

6. Game 1 against 3

Group of 5 teams:-

1. Game Team 1 against Team 5

2. Game 2 against 4

3. Game 1 against 4

4. Game 3 against 5

5. Game 2 against 5

6. Game 1 against 3

7. Game 2 against 3

8. Game 4 against 5

9. Game 1 against 2

10. Game 3 against 4

Group of 6 teams:

1. Game Team 1 against Team 4

2. Game 2 against 5

3. Game 3 against 6

4. Game 1 against 6

5. Game 2 against 4

6. Game 3 against 5

7. Game 1 against 3

8. Game 2 against 6

9. Game 4 against 5

11. Game 2 against 3

12. Game 4 against 6

13. Game 1 against 2

14. Game 3 against 4

15. Game 5 against 6

Group of 7 teams:

1. Game Team 1 against Team 7

2. Game 2 against 6

3. Game 3 against 5

4. Game 1 against 6

5. Game 2 against 5

6. Game 4 against 7

7. Game 1 against 5

APPENDIX, GAME SYSTEMS

  1. Game 2 against 4
  2. Game 3 against 7
  3. Game 1 against 3
  4. Game 4 against 5
  5. Game 6 against 7
  6. Game 1 against 4
  7. Game 2 against 7
  8. Game 3 against 6
  9. Game 2 against 3
  10. Game 4 against 6
  11. Game 5 against 7
  12. Game 1 against 2
  13. Game 3 against 4
  14. Game 5 against 6

3.3. 2nd round

3.3.1. Semi Finals (for up to 7 teams)

FIRST against FOURTH SECOND against THIRD

3.3.2. Semi Finals (for 8 and more teams)

FIRST of group A against SECOND of group B FIRST of group B against SECOND of group A

3.4. 3rd round The final: WINNER of semi final against WINNER of semi final Place 3: LOSER of semi final against LOSER of semi final

It is possible to go on, with this system for the 3rd place onwards i.e. that the third of group A play against the third of group B, the fourth of group A play against the fourth of group B, and so on.

APPENDIX: FORMS